Council of Elysium – Chapter Eleven – Twitch Stream
Join us live on Twitch for the Eleventh Chapter of the Council of Elysium!
Hi, fellow gamer and MMO enthusiast!
I’m sure you’ve been eagerly waiting to know the launch date of Alpha 2 – Test 3 – unless you’ve already seen it on Discord, the forum or the FAQ, that is 😛 So, here it comes:
Thursday, July 16, at 4pm CEST (10am EDT)!
This new test is likely to be the most feature-rich in our development history, beating even Alpha 2 – Test 2, which back in March brought to life new player onboarding (starting area + tutorial), the Vale of Shadows and a lot of related content.
So, without further ado, let’s see what’s new!
The largest addition going live in Alpha 2 – Test 3 is without a doubt one of the most awaited by the community – player cities!
If you own a Governor pack or above, you can claim a city territory right now on the world map. If not, you’ll be able to apply as governor in game by paying a gold fee (5,000 for a small city, 15,000 for a large city) and claim the area once you have the support of enough fellow players (4 for a small city, 14 for a large city).
Once the city territory has been claimed, citizens should repair the Town Hall, which gives access to all the city management features. After that, you are able to build roads and place personal land parcels connected to those roads. Those parcels can then be claimed by citizens, allowing them to build their own houses within the city.
Other than private land parcels, a governor is able to build the following public structures in the city:
Please note that some of the more advanced city features like the Tech Tree, sieges and resource nodes are not implemented yet, but they’re considered high priority for the following testing phases.
They’re finally here, the talents to further customize your playstyle!
The Talent Tree adds a ton of variety to your character builds and strengthens the feeling of character progression by allowing you to exchange Knowledge Points for Talent Points instead of spending them to learn discovered abilities. The current conversion cost is 1,000 Knowledge Points : 1 Talent Point.
Each character can unlock up to 60 Talent Points, which can be assigned on a tree consisting of 90 different nodes, which each node providing a different bonus and accepting a different amount of points. In sum, a classic RPG talent tree, with the peculiarity that you can create multiple talent presets and memorize a different one each time you rest – just like with abilities, no timed or paid respecs!
The survey we released after the May Open Playtest made it clear that balancing in Fractured had a long way to go, particularly in PvP. In this section, we’re going to focus on criticisms and how we’ve addressed them in Alpha 2 – Test 3.
Feedback on PvE and character progression revealed that:
Feedback on social features revealed that:
Feedback on PvP revealed that:
And now, let’s get to the changes!
First, here are the two most significant changes that are going to reshape PvP in Fractured:
Attributes have been rebalanced as well:
Abilities in the game have also received a ton of changes, so listing them all here is impossible. On average, they’re simpler (each has fewer effects) and the highest damages / longest hard CCs have been nerfed.
Last but not least:
Are you new to Fractured and don’t know where to start? Here’s a very helpful and comprehensive Fractured newcomer guide written by our community member Silynx. It’ll tell you everything you need to know to survive your first hours in the game!
Would you like to know more about city building and our plans for the future? The content creator Oxfurd has recently hosted a few Q&A sessions with the CEO of Dynamight Studios, discussing various aspects of Fractured including city building! You can find the the recordings here:
That’s all! Let us hear your feedback and see you soon in game!