23/12/2022

Closed Development Notice


Hello Adventurers,

We wanted to let you know about some upcoming changes to Fractured Online. As of January 31st, 2023, the game will be entering closed development as we are currently facing troubles with our third-party backend platform. This platform is responsible for managing game servers and shall ensure a smooth and stable experience for all players.

We understand that this news may be disappointing, and that the unavailability of the game may be inconvenient for some of you. However, this step is necessary for the continued development and growth of Fractured Online.

We are already at work on a new platform to replace the existing one and will be releasing a schedule for its completion in January. Luckily, just a small portion of the dev team is engaged on this task, while everyone else just keeps working on the game as usual. This means that once we can host servers again, you are going to find plenty of additions and improvements to Fractured Online!

Just to give you some hints on what to expect, our current focus is on player retention and quality of life / bug fixes. Regarding the former, we are finalizing features such as the Journey System, a quest/achievement hybrid to guide players past the tutorial, and ability level-up. As for the latter, we have over 200 tasks touching topics such as controls, combat, latency, client and server performance, balancing, points of interest, city sieges, and more.

Several of these tasks have already been completed, but we haven’t been able to release a new build of the game. This means you are going to get them all at once in the largest patch in the history of Fractured Online! As soon as the situation has stabilized, we are also going to publish a detailed development roadmap for 2023.

Many thanks for all the support you have given us so far. Most of the additions and improvements we are working on are a direct product of your feedback, and we are committed to making the game the best it can be.

We hope you have a happy holiday season and look forward to sharing more updates with you in the future.

Sincerely,
The Fractured Team

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23/12/2022

Closed Development Notice – German


Hallo Abenteurer,

wir möchten euch über einige bevorstehende Änderungen an Fractured Online informieren. Ab dem 31. Januar 2023 wird das Spiel in die geschlossene Entwicklung gehen, da wir derzeit Probleme mit unserer Third Party-Backend-Plattform haben. Diese Plattform ist für die Verwaltung von Gameservern verantwortlich und gewährleistet allen Spielern ein reibungsloses und stabiles Spielerlebnis.

Wir verstehen, dass diese Nachricht für viele überraschend kommt und dass die Nichtverfügbarkeit von Fractured Online für einige von euch sehr enttäuschend ist. Dieser Schritt ist jedoch für die weitere Entwicklung und das Wachstum von Fractured Online zwingend notwendig.

Wir arbeiten bereits an einer neuen Plattform, die die bestehende ersetzen soll, und wir werden im Januar 2023 eine Roadmap für die Fertigstellung veröffentlichen. Glücklicherweise ist nur ein kleiner Teil des Entwicklerteams mit dieser Aufgabe beschäftigt, während alle anderen wie gewohnt weiter am Spiel arbeiten.

Sobald wir die Server wieder hosten können, wird es viele Neuerungen und Verbesserungen für Fractured Online geben!

Hier nur ein kleiner Vorgeschmack, was euch erwartet. Unser derzeitiger Fokus liegt auf der player retention und quality of life / bug fixes.

Wir stellen Features fertig, wie das das Journey-System, ein Quest-/Achievement Hybrid, um Spieler durch das Tutorial zu führen und außerdem noch die Level-Up Fähigkeiten. Was letzteres betrifft, haben wir noch über 200 Aufgaben, die unter anderem Themen wie Steuerung, Kampf, Latenz, Client- und Serverleistung, Balancing, Points of Interest und Stadtbelagerungen beinhalten.

Einige dieser Aufgaben wurden bereits abgeschlossen, aber wir konnten noch keinen neuen Build des Spiels veröffentlichen. Das bedeutet, dass ihr alle auf einmal den größten Patch in der Geschichte von Fractured Online bekommen werdet! Sobald sich die Situation stabilisiert hat, werden wir auch eine detaillierte Entwicklungs-Roadmap für 2023 veröffentlichen.

Vielen Dank für all die Unterstützung, die wir von euch bis heute erhalten haben. Die meisten Ergänzungen und Verbesserungen, an denen wir arbeiten, sind ein direktes Resultat eures Feedbacks, und wir sind bestrebt, das Spiel so gut wie möglich zu machen.

Wir wünschen euch eine schöne Weihnachtszeit und freuen uns darauf, in Zukunft weitere Updates mit euch zu teilen.

Euer Fractured Team

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23/12/2022

Closed Development Notice – French


Bonjour, aventuriers,

Nous souhaitions vous informer de certains changements à venir concernant Fractured Online. À partir du 31 janvier 2023, le jeu entrera en phase de développement fermé, car nous rencontrons actuellement des difficultés avec notre plateforme backend tierce. Cette plateforme assure la gestion des serveurs du jeu et doit garantir une expérience fluide et stable pour tous les joueurs.

Nous comprenons que cette nouvelle puisse être décevante, et que l’indisponibilité du jeu puisse être un inconvénient pour certains d’entre vous. Cependant, cette étape est nécessaire pour le développement et la croissance de Fractured Online.

Nous travaillons déjà sur une nouvelle plateforme pour remplacer la précédente et nous publierons une feuille de route concernant son achèvement en janvier. Heureusement, seule une petite partie de l’équipe de développement est engagée dans cette tâche, tandis que tous les autres continuent à travailler sur le jeu comme d’habitude. Cela signifie qu’une fois que nous pourrons à nouveau héberger des serveurs, vous trouverez de nombreux ajouts et améliorations à Fractured Online !

Pour vous donner un avant-gout de ce qui vous attend, nous nous concentrons actuellement sur la fidélisation des joueurs et la qualité de vie / la correction des bugs. En ce qui concerne le premier point, nous finalisons des fonctionnalités telles qu’un système de voyage, un hybride quête/récompense pour guider les joueurs au-delà du tutoriel, et l’augmentation du niveau des capacités. Pour ce qui est de la seconde catégorie, nous avons plus de 200 tâches à accomplir concernant des sujets tels que les contrôles, les combats, la latence, les performances des serveurs, l’équilibrage, les points d’intérêt, les sièges de villes, etc.

Plusieurs de ces tâches ont déjà été traitées, mais nous n’avons pas été en mesure de publier une nouvelle version du jeu. Cela signifie que vous allez les recevoir toutes en même temps dans le plus grand patch de l’histoire de Fractured Online ! Dès que la situation se sera stabilisée, nous allons également publier une feuille de route de développement détaillée pour 2023.

Un grand merci pour tout le soutien que vous nous avez apporté jusqu’à présent. La plupart des ajouts et des améliorations sur lesquels nous travaillons sont le produit direct de vos commentaires, et nous nous engageons à rendre le jeu le meilleur possible.

Nous vous souhaitons de passer de bonnes fêtes de fin d’année et nous nous réjouissons de partager avec vous d’autres mises à jour à venir.

Cordialement,

L’équipe Fractured

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07/12/2022

The Guardians of Nature Awaken!


The missing piece of the Wildfolk is now here!
Let’s all learn more about how Primal Forms work!

Wildfolk can interact with the main crystals of crystal events on Terra to gather primal energy. Each crystal has an infinite supply of primal energy, but the events eventually expire and respawn somewhere else if any of the small crystals around them is gathered. Each Wildfolk has 5 “charges” that can be filled with primal energy. These are visualized as 5 pips below the HP/Mana bars in the top-left corner of the screen. The icon is colored if filled and is grey otherwise. Each charge takes 4 seconds of gathering to be filled, and the gathering process is interrupted automatically if all 5 are filled.

Wildfolk can transform to their primal form if they have at least one full charge of primal energy stored and a specific hotkey is used to trigger the transformation. This new hotkey is found in the Settings – Hotkeys menu and is visible only if the character is a Wildfolk (Z is the default key). The hotkey is shown in a new circular icon in the main UI, to the left of the Mount/Dismount icon. Each primal energy charge is enough to sustain 2 minutes of transformation. While transformed, a status effect icon appears, showing the time left before the current charge runs out. The currently active pip in the UI also gradually becomes empty. When a charge is depleted, the player immediately transforms back to its basic form. A player can also decide at any moment to revert back to its basic form by pressing the hotkey. If the player does so, the whole current charge is consumed.

Bonuses and Limitations

While transformed, all armor base bonuses and set bonuses are lost, except for imbued properties, which remain active. Weapon and shields instead are completely disabled (so their imbued properties are lost too). Both Chadra and Erwydra use unarmed melee attacks when transformed. The damage type of attack counts as “any”, so all the abilities that require a melee weapon can be used, disregarding the type of damage required to perform them.

Chadra boast the following bonuses:

On transformation:

+25% Critical Change
+500 Life
+5% Movement Speed
+400 Accuracy

Chadras use their claws while transformed, which boast the following stats:

Damage: 6.8 x STR/DEX
Damage Type: Slash/Pierce/Crush
Speed: Medium
Range: 2m in a 90° cone
Special: 25% Armor Penetration
Weight Class: Light/Medium/Heavy (No casting restrictions).

Erwydra boast the following bonuses:

+25% Cooldown Reduction
+25% Lower Mana Cost
+500 Health
+200 Evasion
+200 Willpower

Erwydras use their claws while transormed, which boast the following stats:

Damage: 4.8x STR/DEX
Damage Type: Slash/Pierce/Crush
Speed: Medium
Range: 2m in a 90° cone
Special: 20% Bashing
Weight Class: Light/Medium

When a Wildfolk character is transformed, it can only perform actions related to combat such as moving, attacking and using abilities, or actions that can be useful in combat such as interacting with containers (e.g. looting) and opening/closing doors. Any other action (mounting, gathering, building, crafting, resting…) is not permitted

Blessed Humans Transformations

The power granted by Primal Energy to Blessed Humans is radically different from that of Chadra and Erwydra. The body of the character doesn’t change when activated, and it lasts for only 10 seconds, with a cooldown of 30 seconds from the moment it was triggered.

While using the power of the crystal, the Blessed Human enjoys +200 mana regeneration and +200 health regeneration per second. A VFX is displayed on the character to indicate that it’s making use of this power.

Two new major functionalities have been added to the marketplace.

• The “Create Buy Order” tab has been renamed to “Find / Buy Item”, and it now includes the new Find Item functionality. It allows you to see all the best buy and sell orders for a specific item on any continent. This could already be done before by opening the buy order/sell orders tabs, inputting the item’s name in the filter box, and using the city selection dropdown to go through cities to find the best offers. It took several minutes to perform a search that way, while now it takes a second!
• All orders on the marketplace now expire 1 month after they’ve been created. The expiration timer is shown in the buy orders and sell orders tab.
When a buy order expires, the gold is sent back to the Global Gold Wallet of the creator of the order. When a sell order expires, the gold is sent back to the Global Gold Wallet of the creator of the order.

Moreover, the following bugs have been fixed:

• Sale orders for pieces of equipment now match correctly with buy orders that require “any” material and required a lower quality. Previously if a buy order for a piece of equipment didn’t require a specific material it would never be filled.
• The material selection dropdown is no longer available when creating buy orders for primitive weapons (which have no material).
• Fixed some minor text issues (Property for Imbued Gems and Material for pieces of equipment were both called Quality in the Create Buy Order menu).

This patch features some more major bug fixes!

• The Hunter Armor now correctly gives +50% damage against monsters with 100% knowledge acquired instead of +150%.
• Cargo cost is no longer counted twice when traveling to a harbor of a different continent. This bug made traveling between Myr and Aerhen much more expensive than it was meant to be.
• Fixed a long-standing bug that prevented players from gaining loot rights on monsters they killed under some circumstances.
• Moving while holding down the left mouse button no longer stops when the mouse hovers over UI elements.
• Fixed the last 2 bridges on Terra that were blocked on one side.
• The material choice in crafting stations no longer resets to the default material when another player interacts with a storage unit nearby.
• The game’s main theme is no longer played in the background during the login video.
• The walk animations of all races while holding a shield are now played correctly.


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10/11/2022

Council of Elysium – Chapter Eleven – Twitch Stream


It’s time for the Eleventh Chapter of the Council of Elysium!

Join Knilpu and Arcahem as they talk about the latest happenings in Fractured Online and answer your questions live on Twitch!
Be sure to join our Discord server and leave your questions in the #council-11-questions channel!

Be sure to also tune in-game for the Terra Invasion spawn event, featuring some hard to find enemies!

WHEN: November 18, 2022 – 9PM CET / 12PM PST / 3PM EST
WHERE: gamigo’s Official Twitch

See you there adventurers!

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20/10/2022

The Arrival of the Blessed Guardians – Patch Notes


Today’s patch features a much-awaited feature, a big surprise, and a few critical bugs fixes. Read below for all the details!

Interplanetary-Travel

The highly anticipated travel between worlds is finally here! Here come the Stargates!

stargates

The final design of stargates has changed compared to the initial idea, which saw them as “special” buildings that could be placed in player cities. Instead, they are pre-existing structures already placed in the world.

There’s only 1 stargate per continent, (roughly) equally distant from the 2 starting areas of the continent. Travel is possible from a stargate to any other one. This means they can be used to travel between continents of the same planet, such as Myr and Aerhen!

To activate a stargate, just click on the control panel at the top of the structure. If you have 20 Energy Shards in your inventory and the destination gate isn’t already active, you’re good to go: just walk into the gate and reappear moments later on the other side

A gate remains open for 1 minute only. During that time, any player can travel both ways–including players who don’t belong to the same party/guild as the player who opened the gate.

Stargates are represented with an icon both on the world map and the minimap.

Primal-Crystal-Events

In the previous paragraph we’ve mentioned Energy Crystals are needed to open a stargate. These items can be gathered in a new type of world event which is only available on Arboreus.

The event consists of a large primal crystal surrounded by 10 shards. Wildfolk will be able to gather energy from the crystal to fuel their Primal Form transformation–but that’s something coming in a future update. For now, just the 10 shards can be picked up.

Only a handful of crystal events are active at the same time on Terra, and shards don’t respawn, making them a very rare and valuable resource, which is going to have other uses in the future other than opening stargates.

Crystal events aren’t visible on the world map, but they’re visible on the minimap (like existing chest events).

Iridra

After the fracture, not all humans were created equal. While the large majority chose a life of free will, the Iridia preferred to live in harmony with nature – just as the Wildfolk did. Nelena of Arboreus took notice of this group, welcomed them to the Wildfolk race, and blessed them with new gifts to better help them channel primal energy. These blessings also changed the nature and basic instincts of the Iridra to behave as any other Wildfolk would, specifically ensuring they always have a good alignment to save them from the temptation of evil influences. And in this world filled with demons, there’s certainly enough evil to go around.

Because of their alignment, they’ve been rewarded with a place on Arboreus, and are officially part of the Wildfolk, thus being subject to the same rules:

• They’re teleported to Terra when leaving the tutorial island.
• They can’t choose the Evil alignment.
• They can absorb energy from primal crystals and trigger a special ability with it, although it’s conceptually different from the Primal Forms of the other Wildfolk. This feature is not implemented yet

The Iridra feature new faces, haircut and colors, clearly distinct from those of the humans of Syndesia.As for base stats, they enjoy the following bonuses:

• +1STR, +2 DEX, +2 INT, +1CON, +2 PER, +2 CHA
• Luck +50
• Mana Regeneration +5
• Health Regeneration +5

Terra Legends

The first Terra legends – the world bosses of Fractured Online – are live!
Here’s their names, creatures they’re based on and their difficulty!

Tremora, Swarm Queen (Termidian matron) – Medium
Red, Wild Predator (Crested Lizard) – Medium
Gurgle, Plague Bringer (Giant Bullfrog) – Medium
Po Co, Jungle Runner (Cassowary) – Easy

A few additional ones may be added in the future, so stay tuned!

Bug-Fix

With the Arrival of the Blessed Guardians we have made some minor but impactful changes, take a look!

• Totems can no longer be cast next to each other (disregarding the “party” of the caster). This was done both for PvP balancing and performance reasons. They also have slightly lower resistances.
• Equipment durability loss on death (10%) has been removed. It remains as before for KO (5%). In case of “direct death” (e.g. death of hunger), it’s 5% as with KO. This was done mostly to make sieges less cumbersome, as that’s a scenario when a lot of deaths (by suicide or execute) happen in a short amount of time, but we’re sure many PvE players will rejoice as well. This should effectively make durability loss in sieges 1/3 of what it used to be
• A profanity filter toggle has been added to the Settings menus (default: on). It will censor any profanities in your currently selected client language.

As well as a plethora of bug fixes!

• Friends of personal land parcels can now access items with access level “Friends”. Public access level now also works properly.
• Totems can now be attacked by melee characters and the number of stacks they apply (e.g. Warm) is now reduced by the victim’s Fortitude (as with all other spells).
• It’s no longer possible to become Agressive inside protected areas (e.g. harbors, siege tents during sieges, etc).
• One of the doors of the city stone gates didn’t block movement when closed. It now does.
• Sieges now take place on EU time if the defending city has selected EU time. Before the fix it would always use US time, unless the EU selection was done after the city was claimed.
• Soft and Tough Reptile Leathers now assign the correct properties to items instead of becoming Tough animal Leather.
• Moving a character when mounting a horse right when the progress bar is completed no longer causes the horse to move around with the idle animation.


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19/10/2022

Council of Elysium – Chapter 10 – Twitch Stream


council of elysium

The Council of Elysium is just around the corner for Chapter 10!

It’s been quite some time since our last community stream and we have a lot of news to unpack from the following weeks, so come and join us for an evening of fun, recaps and more!

WHEN: October 21, 2022 9PM CEST / 12PM PDT / 3PM EDT
WHERE: gamigo’s Official Twitch

Grab your spookiest snack and a warm drink, see you there!


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18/10/2022

Early Access Survey


Early Access Survey

Hello adventurer,

it’s already been over a month since the Early Access started and we want to hear more about what you think about Fractured Online!

We invite you to take 15-20 minutes to look over each question and give us your thoughts and opinions on the currently available and future Fractured Online content.

Please note, the Early Access Survey is available only until October 23, 2022 and we will evaluate the answers in the following days to plan the next steps in the development of Fractured Online!

TAKE THE SURVEY

Thank you for taking the Early Access Survey and for your continued support!
Your Fractured Online team


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13/10/2022

Important notice in regards to purchasing from Asian countries


Hello everyone,

since our Early Access release on September 15, 2022 we have been constantly monitoring your feedback and worked relentlessly on improving the player experience.

Some of the issues reported to us are hard to solve, and those include problems caused by the location of the users, namely the latency for players located in Asia. As we do not have the resources right now to provide the necessary solution, we have decided to temporarily suspend the sales of Fractured Online in Asia until we can provide a better service to our Asian players.

Existing customers can of course keep playing on our current server, this change only affects Steam users who want to buy Fractured Online from now on.

We will keep you updated on any new developments on our Discord, so please join if you haven’t yet.

Your Fractured Online Team

















































12/10/2022

October 12, 2022 – Additions and Fixes!


Hello adventurers!
Here’s the patch notes for today’s update!

NOTE: Fractured Online server are scheduled to go offline at 1PM UTC / 3PM CEST to deploy this update!

Find the patch notes for other languages here:

🇩🇪 Patch Notes
🇪🇸 Patch Notes
🇫🇷 Patch Notes

World events have finally arrived to Aerhen and Terra!
Take on these new camps, defeat the enemies guarding the chest and claim awesome loot!

On Terra, the following types are available:

• Grokotons
• Bandits
• Termidians
• Druidic Ogres

On Aerhen, the following types are available:

• Goblins
• Bandits

We are aware Aerhen is not on par with the other continents here. It will be once we’ve managed to improve the Jotunn Mountains, turning them into a proper POI like those of the Ogres of Myr and Terra. Once this is done, we’ll be able to create world events with Jotunns to populate the North of the continent.

Bug-Fix

The following critical bugs have been fixed:
• Fixed a long-standing issue that caused spells and attacks to sometimes fail when cast while moving.
• Players who die during sieges no longer respawn in place.
• It’s no longer possible to speed up the logout time by closing the client by “killing” the process (ALT+F4).
• Fixed a bug that would make players end up above or below the floor of the town hall when teleporting to it (usually because of death).
• Removed rocks that prevented access to some bridges on Terra.
• The Termidian Matron no longer spawns dead.
• The duration of Death Bargain has been reduced from 20 to 15 seconds

DISCUSS


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