Going Worldwide – Regional Servers & Localization




Hi, fellow gamer and MMO enthusiast!

Today, we’re going to tackle another topic which has been discussed aplenty, with lots of sensitive feedback from the community: regional servers and localization.

As some of you may recall, our initial plan was to have one single game server that players from all over the world would connect to. This decision was not due to technical reasons, but a specific game design choice – we wanted to create a unified, truly international experience, without splitting our userbase.

Well, it turned out this was a very clear situation where our vision conflicted with that of our community. Many of you reported to us unsatisfying experiences in other online games that adopted the same solution, and more stories of the like.

Hence, we started revising our plans. We tested out the smoothness and playability of the game, deploying servers in the US and connecting from the EU, where Dynamight is based. We touched base with Improbable – which, if you don’t know, is the company behind SpatialOS, our amazing backend engine and hosting platform. We even mentioned the topic to a couple of the publishers interested in Fractured.

The feedback was unanimous: in an RPG with action combat, where quick reflexes and skillshots lie at the core of combat, latency matters. Surprising, right? (*sarcasm*). Hence, here we go with our new plan!

Regional Servers

SpatialOS relies on the Google Cloud for hosting, which features centers in the following locations:

If Google does, so does SpatialOS – and it’s available to us already, which means we can make use of it in Alpha 1 – Test 1 if we want to. Cool right?

Of course, the fact we can deploy servers to all these locations doesn’t mean that we should. Splitting the userbase too much would have negative consequences on gameplay – a bit of latency is better than an empty world. Hence, the plan follows.

If the playerbase is somewhat low, we’ll start Alpha 1 with a single game server, located in US East, which is a good compromise for NA, SA and EU players.

Once the userbase grows (or from the start, if large enough), we can start deploying regional servers. The first obvious split is from US East to US Central + EU Central, but that’s really up to player demand. Eventually, we could have a full server layout as such:

  • US West
  • US East
  • Europe West
  • Europe East
  • South-East Asia
  • South America
  • Australia

The fact our own backend for player data is also based on the Google Cloud allows us to potentially move a whole game world overnight. The fact we’re going to have time-limited testing phases while in development allows us to adjust everything before the start of each according to demand and data from the previous one. Hurray!

Game Localization

Our plans on localization were never a secret. However, we hadn’t approached the matter organically before we started working on Alpha 1.

Today, we can finally confirm that Fractured will be localized in the following languages:

  • Portuguese
  • Russian
  • Polish
  • Spanish
  • French
  • German
  • Italian

Although Portuguese and Russian are considered high priority, that doesn’t mean we’ll get those done first, then the others later on. In fact, the most likely route is that we’ll tackle the localization matter all at once during Alpha 1.

Since we started working on Alpha 1, we’ve built the management of in-game texts to be translation-ready. We’ve recently reached out to a couple localization agencies too – haven’t reached an agreement yet, but we’re getting there. On top of that, we’re planning to get additional help from of our awesome community (which has already done many translation miracles!) through web tools like CrowdIn.

Of course, that doesn’t mean the languages above are the only ones we’re going after. Right now, 90% of our non-English community comes from countries speaking those languages, hence the pick. In the future, more may come!

That’s it for today.

As always, let us know what you think of this update and let’s keep the support for our Kickstarter campaign going strong. 9 days to go, we can make it happen!



July 16th Crafting & Building Q&A Livestream




Hi, fellow gamer and MMO enthusiast!

Got a few questions about crafting and building in Fractured? Interested in having Dynamight CEO Jacopo Gallelli replying to them, live? You’re in luck – the 3rd Fractured live Q&A is coming!

The livestream will take place on YouTube on Monday, July 16th, from 10pm CEST (4pm EDT / 1pm PDT)!

To tune in, just click on this YouTube link a few minutes before the time announced above – we can chat a little before the Q&A session begins!

We’ve chosen this topic as we think it’s the best preamble to the much awaited spotlights on player-made towns!. If you want to get your questions ready before the stream, you can leave them in this forum thread or simply as a comment to this update.

Thank you and… see you soon!



Development Roadmap – From Alpha To Release




Hi, fellow gamer and MMO enthusiast!

Since we started our Kickstarter campaign, a development roadmap has been one of the updates most requested by the community. In the beginning, we were wondering whether to focus on Alpha 1 or provide an overview from now till full release. In the end we came to a conclusion: why not both?

So, without further ado, let’s get to the point – with a small clarification first!

Development Phases VS Testing Phases

The development of Fractured from now till full release is split into 4 large periods of time, called development phases (or cycles). In chronological order, they’re named Alpha Phase 1, Alpha Phase 2, Beta Phase 1, Beta Phase 2.

Here’s a recap of the cheapest pledge packs you can buy to get access to the game within each development phase:

  • Knight (€200 / €150 Early Bird): Alpha Phase 1
  • Patron (€100 / €90 Early Bird): Alpha Phase 2
  • Founder (€60 / €50 Early Bird): Beta Phase 1
  • Recruit (€25 / €20 Early Bird): Beta Phase 2

Within each development phase, we’re going to run several time-limited tests, spaced out by some downtime during which we can focus on integrating feedback and completing new features.

The phase we’re currently under is (quite obviously) Alpha Phase 1. The first test planned for this phase is Alpha 1 – Test 1, and it’s coming soon: December this year!

Testing Roadmap

Below you can find an infographic with the expected starting dates of each testing phase from today until full release.


Before moving on to the next point, a couple caveats on the info displayed above.

Yes, it takes time to build an MMO. Whoever is telling you “we’re making an ambitious MMO and it’s going to hit full release in one year!” is either overly optimistic or downright lying. Or is a AAA studio that has deployed a 100+ people team on the project since the start, but that’s a different story. We’re taking the honest route: it’s going to take 3 years more to get Fractured to full release. While it may seem long, we’re committed to making the game already enjoyable in Alpha 1, which is doable – more on this in the next section!

Also, the time estimates above are based on a multitude of forecasts – from revenue streams and team size at any given time to various technical factors. While we’re trying to be as precise and realistic as possible, some predictions may prove to be wrong, causing changes in the schedule (negative or positive). Were those to happen, we promise to be totally open to you on the reasons why and on everything that’s going on behind the scenes.

Alpha Phase 1

And now, let’s get into the details of Alpha 1 – what it means for us and what you should expect from it if you’ve purchased the Knight pack or higher in our Kickstarter campaign.

In a nutshell, the aim of Alpha 1 is to complete all the core features of Fractured, which will become playable over time in 4 planned testing phases. It’s a pivotal period in the development of the game, where features will be iterated on until they play smoothly and find the approval of the community. By being part of it, you’ll have the unique occasion to be able to shape the foundation of the game through your feedback!

Our aim for the very first testing phase, planned for December this year, is to have an MVP (Minimum Viable Product) that can already provide a meaningful experience to you and to the publishers that have shown interest in Fractured. You’ll be able to gather resources, craft, build, enjoy PvE and PvP – in two words: have fun!

Races & Planets

As stated in the first SOTG update, Humans and Syndesia have been the primary focus of our work so far. This is because Syndesia is the most varied of all planets (in terms of possible biomes), and it’s the middle ground between the PvE/cooperative ruleset of Arboreus and the PvP/competitive one of Tartaros.

For the first testing phase in December this year, it’s indeed likely you’ll be able to play as a Human only. We’re going to implement a unique temporary ruleset for Syndesia as long as it’s the only planet, leaning on the cooperative side, to make the testing of crafting, towns and PvE easier.

Over the course of Alpha 1, we’re going to bring all the three planets and races to life, building on what you were already able to see in the first teaser video and the Kickstarter video. Given how many of you are here because you’re enticed by the Three Races, Three Gameplays paradigm, which is undoubtedly one of the most unique features of Fractured, you can be sure it will be given the due priority!

Survival Elements

We’ve spoken about them at length in the last Q&A livestream linked above.

This feature will already be live in Test 1!


Crafting in Fractured can be roughly divided into two sections:

  • Primitive/Survival. Includes all the items (mostly primitive weapons and basic tools) that can be crafted directly from your inventory, or through simple crafting stations that can be placed anywhere in the world. It’s central for new players who aren’t part of a town or haven’t claimed any land yet, but also if you happen to die and resurrect in a faraway location, allowing you to quickly get back on your feet.
  • Advanced. Includes all the items that are created through complex processes that require crafting stations which can only be placed in claimed areas. Metalworking is likely the most representative example of advanced crafting.

The former will be quite complete in Test 1 already, the latter more simplified, to be expanded during Alpha 1.

Player-Run Towns

Together with crafting, town building will be king in Test 1 of Alpha 1. It can roughly be divided into the three sections:

  • Construction. The possibility to erect public buildings, NPC shops, and player houses.
  • Governorship. The powers of a Governor to control a town and the political system that comes with it.
  • Conflict. Town conquests, sieges, open-field battles – the whole competitive Guild VS Guild package.

Points 1 and 2 will be there in Test 1 (the latter in a minimalist fashion), with lots to be expanded later on during Alpha 1. The conflict side will likely see the light towards the end of Alpha 1.

The Knowledge System

The Knowledge System is another big reason why many of you are following Fractured – we know that.

As much as we’d love to have it already in Test 1, that’s hardly possible, since it requires all the other systems to be in place (with a decent amount of content) to make sense. You need plenty of creatures to interact with, locations to explore, and so on. Therefore, it will be implemented later during the Alpha 1 cycle.

That’s it. We hope we’ve been able to give you a good overview of what’s coming in the next, exciting months.

Stay tuned for the spotlights on player-run towns and keep up the awesome support for our Kickstarter – 57% funded, 12 days to go… We can make it happen!



Survival & Travel Q&A – Full Recording & Recap




Hi, fellow gamer and MMO enthusiast!

Missed yesterday’s Q&A on survival elements and the importance of travel in Fractured? Worry not – the recording is available on YouTube in its full 1.5 hours length!

Video Recap

In the first part of the Q&A, Dynamight CEO Jacopo Gallelli provides an overview on the topic, covering matters such as:

  • The difference between a survival game and Fractured – a full-fledged MMORPG with survival elements.
  • The difference between Endurance and Life and between the knocked-out state and character death.
  • The Hunger and Fatigue bars – Fractured’s take on two classic survival elements.

After the introduction, plenty of answers are given to questions posted in the Q&A dedicated forum thread and to those asked real-time in the YouTube chat. The answers touch a ton of very significant topics, such as:

  • Moving goods and resources, carry limits and the role of player inventories.
  • The character’s world map.
  • The impact of day/night cycles, weather and temperature.
  • Stargates and travel between planets.
  • Planet size and mounts.
  • Fast travel options.
  • Crafting food and primitive tools.
  • Logout timers and resurrection.

As perfect complement to this Q&A, we suggest you have a look at one of our first Feature Spotlights: Universe, Planets & Travel!

What’s next?

Given the very positive reaction of the community to this event, another one will take place next week – topic to be announced!

Stay tuned and… enjoy Fractured!



July 3rd Survival & Travel Q&A Livestream




Hi, fellow gamer and MMO enthusiast!

Got a few questions about survival elements and the meaning of travel in Fractured? Interested in having Dynamight CEO Jacopo Gallelli replying to them, live? You’re in luck – the 2nd Fractured live Q&A is coming!

The livestream will take place on YouTube on Tuesday, July 3rd, from 10pm CEST (4pm EDT / 1pm PDT)!

To tune in, just click on this YouTube link a few minutes before the time announced above – we can chat a little before the Q&A session begins!

The topic has been discussed in past spotlights such as this one, but not mentioned often enough since then. If you want to get your questions ready before the stream, you can leave them in this forum thread or simply as a comment to this update.

Thank you and… see you soon!



Kickstarter Update #1 – A Big Thank You & What’s Next



Hi, fellow gamer and MMO enthusiast!

I always knew that the Fractured community was a special one. Thousands of nice, helpful, friendly people. Such a strong passion for the game and its development. So much good feedback – including polite, constructive criticism. All of this support has made this year and a half spent overcoming all the challenges of MMO development so exciting and rewarding, it’s hard to tell how grateful we are.

…still, I’m once again genuinely thrilled now that I’m typing this message.
€10.000 collected in barely over 5 minutes.
€30.000 overall in the first day.
You’re AWESOME! Thank you so much! It’s true that the strength of an MMO lies in its community. If we keep moving forward like this, I have no fear the €100.000 goal will be met!

Now, that being said… We know some of you are already wondering what updates are coming next. Here they are!

Pledge Reward Art

The art for several pledge rewards is missing from the campaign page, and we know some of you would like to see more. How does the last evolution of the Baby Dragon look like? How epic can the Aristocrat horse armor get?

It will all be revealed in the coming days! 🙂

Stretch Goals

As stated in the campaign page, the stretch goals of Fractured do not include core features. This doesn’t mean they don’t feature some really interesting content – including rewards for all backers. Stay tuned for the big reveal update!

Player-Made Towns

This topic is likely the most requested by the community. I mean, by far! It’s a massive one though, covering matters such as:

  • How is the world map subdivided (town areas, free areas, claimed areas, neutral areas)
  • Town states (haunted, abandoned, claimed)
  • Governors and town politics
  • War! Sieges VS open-field conquest battles

Because of this, we’ll likely split the topic into multiple feature spotlights (2, or even 3), starting with the first two points listed above.

Crafting (Equipment & Gear)

Another widely requested topic, albeit not as much as town-related issues. It includes matters such as:

  • Primitive tools VS advanced tools
  • Crafting and survival
  • Crafting processes
  • How do towns play into crafting?

Again, we’ll make sure to drop one or more feature spotlights covering this 🙂

Q&A Livestream

We hosted one in the past – it’s time to do several more! Speaking of which, why don’t you let us know when you’re available to watch them by answering this poll? 😉

Something else to request? We’re super receptive to community feedback – get on our forums and Discord channel and let your voice be heard!

See you tomorrow for the first update!



The Fractured Kickstarter Campaign Is Live!

Hi, fellow gamer and MMO enthusiast!

The long awaited news is here: our Kickstarter campaign is finally LIVE!

Also, make sure you don’t miss this exclusive interview on mmorpg.com!


1. I’m finding it hard to understand the video, what should I do?

If you’re not a native English speaker and you’re struggling to understand the dialogues, check the video out on YouTube. We only have English subtitles, but YouTube can automatically translate them to your language. Not perfect, I know, but I hope it will do!

2. Video quality is crap!

Yes, Kickstarter does that to all videos. Again, check it out on YouTube: 1080p, 50 FPS recording. Much better!

3. Is The Foundation over today? Is Alpha starting today? Is…

No, and no. This is just the start of our Kickstarter campaign. The Foundation will be available at least until the start of Pre-Alpha. Alpha 1 planned for December 2018.

4. I’ve got so many other questions.

Come and ask them on our forums! But please check out our FAQ first 😉

See you on Kickstarter!



Kickstarter is coming – Are you ready?

Hi, fellow gamer and MMO enthusiast!

We’re almost there. In less than one day, our Kickstarter campaign will be finally live, ready to make Fractured a… Smash hit! (hopefully)

Many of you who are interested in Early Bird packs have asked us when the campaign is going to start exactly – so here we go:

Monday, June 25, 2018
6pm CEST (12pm EDT / 9am PDT)

That’s the date! Not sure about time zones, daylight saving time, etc? Just check out the counter on our home page!


Looking for more details? We’ve just re-organized and added a ton of new info to our FAQ page. You might be interested in the Kickstarter section specifically. If something in the FAQ page looks wrong, please hit CTRL+F5 to refresh the cache of your browser.

Any questions or feedback to provide? Drop a post on our community boards, as always!

See you soon on Kickstarter!



Kickstarter Update – Video Teaser #2

Hi, fellow gamer and MMO enthusiast!

After having revealed even more PvE and exploration content in the previous video teaser, recorded on planet Arboreus, the time has come to show you some new gameplay of a totally different kind.

Say hi to Syndesia Town Building, the second episode of this exciting series of extracts from our upcoming Kickstarter campaign!

The new video, as the title suggests, is set on the human planet, and features a character building his own house in one of the several player-run towns. The settlement is in its early stages – barely a village at this point, consisting of a dozen residential buildings, a marketplace, and a tavern.

In the video, you can see the character taking a resting phase in the tavern, then venturing in the nearby forest to chop down some trees. The resulting wood logs, like all heavy resources, can’t be put in the inventory. Instead, they have to be carried by hand (3 at once at most). That’s why building a cart or a wagon beforehand is particularly convenient, unless the gathering location is right next to the construction site!

The building the player is trying to raise is a medium-sized one, with low-level technology, made of wood and stone. The construction is modular, and has to be completed step by step. While blueprints of houses are pre-made as of today, we’ll consider making them more customizable in the future if the community strongly requests so.

As usual, a few screenshots taken from this recording have been added to the screenshot galleries of the website!

Community Update

It’s been only 3 weeks since our last update on the state of the Fractured community, when we reached the milestone of 20,000 registered users. As new updates were published and marketing campaigns kept running, new registrations have been pouring in at the fastest rate ever.

Today, we’re glad to announce there are over 30,000 users who decided to give us their trust and sign up on fracturedmmo.com!

At the time of the last update, our community members came from 123 different countries, with the TOP 10 being claimed by the United States, Brazil, Russia, Italy, France, Poland, Germany, United Kingdom, Vietnam and Canada.

Today, we have accounts registered from 128 different countries. The United States keep the lead, still followed by Brazil, while Germany has shot to the third place after an exceptional growth. Following them are Russia, Italy, United Kingdom, Canada, France, Poland and Vietnam.

See you soon and, as always, don’t forget to let us hear your voice on our community boards and social media!



Kickstarter Update – Start Date & Video Teaser #1

Hi, fellow gamer and MMO enthusiast!

We said early June. E3 got in the way, so we had to postpone a little…

…and now it’s official: the Fractured Kickstarter campaign is starting on Monday, June 25, 2018!

To tease you even more than usual, we’ve decided to create three short videos featuring most of the gameplay footage that will be included in the campaign.

The first one here shows me and Uriel going on a hunt in one of the typical biomes of Arboreus – a large swamp, filled with dangers and vegetation (it’s Arboreus, after all!). We’ve been fighting with spears and using shock-based spells to electrify the water.

The other two, featuring other sides of gameplay such as resource gathering, building and PvP, are set to be released next week, so stay tuned! Also, we’ve just added a media section to our website, so check it out!

See you soon and, as always, don’t forget to let us hear your voice on our community boards and social media!