30/05/2018

Mega Update – Cheaper Packs, Pre-Alpha Keys & More


Hi, fellow gamer and MMO enthusiast!

It’s been barely over a week since we’ve submitted the pledge packs of our upcoming Kickstarter campaign to the evaluation of the Fractured community. Response has been plentiful and on point – so here we are today with some significant changes to the price and structure of the packs!

Other than that, we would like to provide you with some clarifications on our VIP membership, which has elicited a negative reaction from a few members of the community.

Last but not least, The Foundation now features 10 new reward tiers, and you’ll be glad to know that winning a pre-alpha key isn’t such a burdensome task – not even if you’re new to the community!

On a (not so) side note, we’ve been suggested by Kickstarter that starting a campaign the week before E3 is not a great idea – fair point. The launch has therefore been postponed to the end of June – exact date to be announced!

Pledge Packs Changes

First of all, we have adjusted the prices of mid/high level packs to make them more affordable, paying particular attention to the euro / dollar exchange rate. The new prices we’re proposing are as follows:

  • Proprietor: €135 (~$155)
  • Knight (early bird): €150 (~$175)
  • Knight: €200 (~$230)
  • Immortal (early bird – NEW!): €300 (~$350)
  • Immortal: €350 (~$405)
  • Governor: €450 (~$520)
  • Aristocrat: €850 (~$985)
  • Creator: €1500 (~$1740)
  • Legends Tier 1: €2500 (~$2900)
  • Legends Tier 2: €5000 (~$5800)

One of the most significant additions you’ve requested is the new Early Bird version of the Immortal pack – only 250 units available!

Other changes we’ve made:

  • We’ve decided Foundation Points will not be part of pledge pack rewards – community feedback has been very clear on this.
  • The number of free character slots is now 3 instead of 2.
  • “Reserve unique character name” reward added to the Patron pack.
  • “Reserve guild name” reward added to the Knight pack.
  • A Pet Companion can now be found in Pioneer and Artisan packs too.

And now it’s time for your feedback again!

  • Do you think prices are now a better fit for the value offered?
  • Did the price adjustments change your mind on what pack to buy?

Hit the DISCUSS button at the bottom of this post to let us know!

VIP Subscription

Here we are at the hot potato of the post – ouch!

As explained on the forums, VIP membership provides the following advantages:

  • Additional study slots
  • Increased Knowledge Points gains (from unlimited sources only)
  • Discounts on Store Items (which are cosmetic only)
  • Unique cosmetic rewards for accumulated VIP time
  • Other vanity rewards we might think of in the future

While cosmetic rewards have never been a contentious point, we’ve seen a few community members arguing that KP and slot bonuses are a form of “pay to win”. While getting a VIP membership could help you winning a hypothetical “let’s see who learns 100 abilities first” challenge with a friend of yours, it has no impact whatsoever on actual PvP competition, not between individuals nor between guilds.

Fractured characters are already competitive from day 1 – it’s part of what makes Fractured and its Knowledge System so unique. The core of progression afterwards consists of completing tasks requiring you to travel and perform a wide range of exploration– and experimentation-related activities. The VIP subscription has nothing to do with this, since it only impacts the passive “studying phase” that kicks in once the tasks have been completed and the ability inscribed on a book.

That being said, learning all the abilities in the game with a character is a meaningful objective only for a “completionist” – the kind of player who benefits the most from the KP and slots bonuses of the VIP subscription. If you want to play competitively, your aim is to learn the abilities that fit with the stat distribution of your character and have access to as many different resources as possible – the latter being crucial for competitive guilds too. The VIP subscription makes the former slightly faster and has no relation with the latter, therefore providing no real advantage in the competitive scene of Fractured.

TL;DR

  • If you care about vanity items, the VIP subscription offers a great value thanks to its unique rewards and discounts;
  • If you are a completionist, being VIP provides a nice boost, although it’s in no way necessary;
  • If you’re neither of the two, you can ignore it, whether you play competitively or not.

Pre-Alpha Key Clarifications

Pre-Alpha Key

Since we’ve introduced the chance to win a pre-alpha key through The Foundation, we’ve received a lot of questions regarding selection criteria and how many players will be accepted.

Our initial plan was to make the key a reward for reaching a specific level in The Foundation. However, we quickly realized that was not a smart move, since it would make it hard to control how many players get the key – and we’re not yet sure ourselves how many we need for the pre-alpha testing! Moreover, it could discourage new community members who might feel they have no chance to reach the target.

As a result, here’s a full clarification on the matter. The key will be awarded to:

  • Players who rank highest in The Foundation. We can’t tell how many exactly – let’s say if you are in the TOP 100, you can be quite sure it will be yours.
  • Players who have won one or more drawings, disregarding whether they are in the TOP X or not. The more you’ve won, the more likely it is, but even one is enough to have chance!
  • …and nope, you can’t win a key twice. If you’ve won one for being in the TOP X, you won’t get another one for being a drawing winner 😉

Hope this clarifies the matter once and for all, but if you have doubts, please let us know in the forum discussion for this update. Also, don’t forget the pre-alpha key only grants access to the pre-alpha. Permanent access to the game can be earned only through our upcoming Kickstarter campaign or by buying pledge packs on our website later on.

The Foundation – 4th Expansion

The glorious level 150 has already been reached by a few community members, while several others are pretty close. Therefore, it’s time for a new expansion of The Foundation: give a warm welcome to 10 new reward tiers!

Pre-Alpha KeyPre-Alpha KeyDynamight Gold

The new tiers grant rewards up to level 200 – more precisely:

  • Additional Bronze Founder Chests. Every time you open one in-game, you get one out of 8 possible Rare skins for your weapons, armors, pets, and more!
  • Silver Founder Chest. Every time you open one in-game, you get one out of 12 possible Rare and Epic skins for your weapons, armors, pets, and more!
  • Two new titles: First Ambassador and Consul.
  • Additional 1,300 Dynamight Gold, the future premium currency of Fractured, that you’ll be able to spend in game to purchase plenty of stunning vanity items.

Moreover, the quest “Post 10 Messages On The Forums” has been officially phased out. It used to do its job well, but now that the influx of new users has grown a lot, it has turned into a source of spam. The replacement is “Read The Fractured FAQ” – which, on the contrary, should reduce the flood of “those usual questions” on our boards. It gives a reward of 200 points.

If you’ve already completed the “10 Messages” quest, worry not – your points won’t be taken away! 😉

Community Update

Here we are again with the usual update on the state of the Fractured community!

Since we’ve published our first gameplay video and started spending our marketing budget, growth’s been strong and steady – we’re already well over 20,000 members strong!

Back in April, our community members came from 113 different countries, with the TOP 10 being claimed by the United States, Brazil, Russia, Italy, France, Germany, Vietnam, United Kingdom, Canada and Poland.

Today, we have accounts registered from 123 different countries – only 70 to go! 😉 The TOP 10 lists the same countries, although in a different order: the United States keeps the lead, followed by Brazil, Russia, Italy, France, Poland, Germany, United Kingdom, Vietnam and Canada.

See you soon and, as always, don’t forget to let us hear your voice on our community boards and social media!

DISCUSS

















































21/05/2018

Kickstarter Update – Pledge Packs


Hi, fellow gamer and MMO enthusiast!

As the start of our Kickstarter campaign approaches, it’s time for us to submit one of its key components to your evaluation. Today is the turn of Pledge Packs!

We’d like to hear your answers to questions such as:

  • Do you think the prices are fair? If not, how would you change them?
  • What pack would you be interested in?
  • Is there anything missing you’d like to see – or perhaps something you think is “too much”?
  • Do you think Foundation Points should be included as a reward?

As always, your feedback is invaluable to us, and it will be crucial in deciding the success of our Kickstarter campaign. So please have a look below, hit the DISCUSS button, and let us hear your voice!

PLEASE NOTE: the PRICES below have been UPDATED! Find out how!

Enjoy Fractured!

5 or more

SUPPORTER

  • Unique forum title: “Supporter”
  • Official thanks from the Dynamight Studios team
  • Newsletter
  • Fractured Kickstarter Wallpaper

Unlimited

20 or more

RECRUIT – EARLY BIRD

All the rewards included in the Recruit pack (see below) offered at a reduced price. Limited availability!

2,000 units

25 or more

RECRUIT

  • A digital copy of Fractured (retail €30)
  • Access to Beta – Phase 2
  • 1 month of VIP membership (retail 10€)
  • 2,000 Dynamight Gold (retail 10€)
  • Unique forum title: “Recruit”
  • Unique in-game title: “Recruit”
  • Iron forum badge
  • Iron in-game avatar badge

+ ALL PREVIOUS REWARDS!

Unlimited

40 or more

PIONEER

  • 1 month VIP membership (2 total – retail €20)
  • 3 months of free Carpenter NPC contract
  • 2,000 Dynamight Gold (4,000 total – retail €20)
  • Unique forum title: “Pioneer”
  • Unique in-game title: “Pioneer”
  • Bronze forum badge
  • Bronze in-game avatar badge

+ ALL PREVIOUS REWARDS!

Unlimited

50 or more

FOUNDER – EARLY BIRD

All the rewards included in the Founder pack (see below) offered at a reduced price. Limited availability!

1,500 units

60 or more

FOUNDER

  • Access to Beta – Phase 1
  • 1 month of VIP membership (3 total – retail €30)
  • 2,000 Dynamight Gold (6,000 total – retail €30)
  • Construction Plan for an exclusive “Founder Cottage”
  • DRM-free copy of the Fractured soundtrack
  • 1 additional character slot
  • Your name or nickname in the in-game credits page
  • Unique forum title: “Founder”
  • Unique in-game title: “Founder”
  • Silver forum badge
  • Silver in-game avatar badge

+ ALL PREVIOUS REWARDS!

Unlimited

75 or more

ARTISAN

  • 3 months of VIP membership (6 total – retail €60)
  • 3 months of free Carpenter NPC contract (6 total)
  • 1 set of Crafting Stations to be placed and used in your plot of land
  • 1 Mule mount plus a Wagon to carry heavy materials
  • Unique forum title: “Artisan”
  • Unique in-game title: “Artisan”

+ ALL PREVIOUS REWARDS!

Unlimited

90 or more

PATRON – EARLY BIRD

All the rewards included in the PATRON pack (see below) offered at a reduced price. Limited availability!

1,000 units

100 or more

PATRON

  • Access to Alpha – Phase 2
  • 6 months of VIP membership (1 year total – retail €120)
  • 6 months of free Carpenter NPC contract (1 year total)
  • Construction Plan for an exclusive “Founder Villa”
  • 4,000 Dynamight Gold (10,000 total – retail €50)
  • 1 additional character slot (2 total)
  • Pet companion TBD
  • Unique forum title – “Patron”
  • Unique in-game title – “Patron”
  • Golden forum badge
  • Golden in-game avatar badge

+ ALL PREVIOUS REWARDS!

Unlimited

150 or more

PROPRIETOR

  • 1 year of VIP membership (2 total – retail €240)
  • 1 year of free Carpenter NPC contract (2 years total)
  • Construction Plan for an exclusive “Founder Palace”
  • 5,000 Dynamight Gold (15,000 total – retail €75)
  • 2 additional character slots (4 total)
  • Unique forum title: “Proprietor”
  • Unique in-game title: “Proprietor”

+ ALL PREVIOUS REWARDS!

Unlimited

200 or more

KNIGHT – EARLY BIRD

All the rewards included in the KNIGHT pack (see below) offered at a reduced price – limited availability!

500 units

250 or more

KNIGHT

  • Access to Alpha – Phase 1
  • 5,000 Dynamight Gold (20,000 total – retail €100)
  • 2 additional character slots (6 total)
  • Exclusive Knight Armor Skin and Horse Armor Skin
  • Pet companion TBD
  • Exclusive Founder Statue
  • Unique forum title: “Knight”
  • Unique in-game title: “Knight”
  • Gold forum badge
  • Gold in-game avatar badge

+ ALL PREVIOUS REWARDS!

Unlimited

375 or more

IMMORTAL

  • Lifetime VIP membership
  • Lifetime free Carpenter NPC contract
  • 10,000 Dynamight Gold (30,000 total – retail €150)
  • Access to developer forums
  • Unique forum title: “Immortal”
  • Unique in-game title: “Immortal”
  • Amethyst forum badge
  • Amethyst in-game avatar badge

+ ALL PREVIOUS REWARDS!

Unlimited

500 or more

GOVERNOR

  • Start the game as Governor of one of the towns of any planet
  • Name the town you’re governing
  • Permanent stone statue placed in the center of the town commemorating you
  • Construction Plan for an exclusive “Founder Manor”
  • Exclusive Governor Armor Skin and Horse Armor Skin
  • Unique forum title: “Governor”
  • Unique in-game title: “Governor”
  • Sapphire forum badge
  • Sapphire in-game avatar badge

+ ALL PREVIOUS REWARDS!

200 units

1,000 or more

ARISTOCRAT

  • Design your custom, unique Guild Crest
  • Construction Plan for an exclusive “Founder Castle”
  • Custom painting of your character to be displayed in your home
  • Special Ghost Butler pet companion
  • Exclusive Aristocrat Armor Skin and Horse Armor Skin
  • Invitation to the Fractured launch party (travel not included)
  • Official Dynamight Studios shirt, signed by all team members
  • Access to private monthly video Q&A chat with the developers
  • Unique forum title: “Aristocrat”
  • Unique in-game title: “Aristocrat”
  • Emerald forum badge
  • Emerald in-game avatar badge

+ ALL PREVIOUS REWARDS!

50 units

2,500 or more

CREATOR

  • Design one of the Minor Deities of the Pantheon of Elysium
  • Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
  • Design one of the Relics of Power, granting bonuses to the town that stores it
  • Design one of the creatures inhabiting one of the three planets
  • Receive concept art prints of your creations signed by the Art Director
  • Personal contact with the Dynamight Studios team
  • Unique forum title: “Creator”
  • Unique in-game title: “Creator”
  • Ruby forum badge
  • Ruby in-game avatar badge

+ ALL PREVIOUS REWARDS!

10 units

5,000 or more

LEGEND: DUKE OF SYNDESIA

  • Custom personal Crest and Banner to be displayed in one NPC-controlled town of Syndesia
  • Permanent statue placed in the center of the town commemorating you
  • Work with the dev team to include your personal history in the lore of the town
  • Personal Duke Armor Skin with your own Crest
  • Design your own Weapon
  • Pet companion TBD
  • You’ll be listed first in the credits of the game as Development Advisor
  • Personal contact with the dev team – be informed and discuss all game design choices
  • Unique forum title – “Duke of Syndesia”
  • Unique in-game title – “Duke of Syndesia”
  • Diamond forum badge
  • Diamond in-game avatar badge

+ ALL CREATOR REWARDS!

5 units

€5,000 or more

LEGEND: HIGH DRUID OF ARBOREUS

  • Custom personal Druidic Sigil to be displayed in one NPC-controlled village of Arboreus
  • Permanent statue placed in the center of the village commemorating you
  • Work with the dev team to include your personal history in the lore of the vilage
  • Personal High Druid Armor Skin with your own Sigil
  • Design your own Weapon
  • Pet companion TBD
  • You’ll be listed first in the credits of the game as Development Advisor
  • Unique forum title – “High Druid of Arboreus”
  • Unique in-game title – “High Druid of Arboreus”
  • Diamond forum badge
  • Diamond in-game avatar badge

+ ALL CREATOR REWARDS!

5 units

€5,000 or more

LEGEND: WARLORD OF TARTAROS

  • Custom personal Hellmark to be displayed in one Nest of Tartaros
  • Permanent statue placed in the center of the Nest commemorating you
  • Work with the dev team to include your personal history in the lore of the Nest
  • Personal Warlord Armor Skin with your own Hellmark
  • Design your own Weapon
  • Pet companion TBD
  • You’ll be listed first in the credits of the game as Development Advisor
  • Unique forum title – “Warlord of Tartaros”
  • Unique in-game title – “Warlord of Tartaros”
  • Diamond forum badge
  • Diamond in-game avatar badge

+ ALL CREATOR REWARDS!

5 units

€10,000 or more

LEGEND: KING OF SYNDESIA

  • Custom personal Crest and Banner to be displayed in all the NPC-controlled towns of Syndesia and on the shields and capes of the Royal Guard
  • Permanent giant statue placed in the center of all NPC-controlled towns commemorating you
  • Work with the dev team to include your personal history in the lore of Syndesia
  • Personal King Armor Skin with your own Crest
  • Design your own Weapon
  • Pet companion TBD
  • You’ll be listed first in the credits of the game as Development Advisor
  • Unique forum title – “King of Syndesia”
  • Unique in-game title – “King of Syndesia”
  • Royal forum badge
  • Royal in-game avatar badge

+ ALL CREATOR REWARDS!

1 unit

€10,000 or more

LEGEND: SOUL OF ARBOREUS

  • Custom personal Druidic Sigil to be displayed in all the NPC-controlled villages of Arboreus and on the bodies of the Guardians of Arboreus
  • Permanent giant statue placed in the center of all NPC-controlled villages commemorating you
  • Work with the dev team to include your personal history in the lore of Arboreus
  • Personal Soul Armor Skin with your own Sigil
  • Design your own Weapon
  • Pet companion TBD
  • You’ll be listed first in the credits of the game as Development Advisor
  • Unique forum title – “Soul of Arboreus”
  • Unique in-game title – “Soul of Arboreus”
  • Royal forum badge
  • Royal in-game avatar badge

+ ALL CREATOR REWARDS!

1 unit

€10,000 or more

LEGEND: TYRANT OF TARTAROS

  • Custom personal Hellmark to be displayed in all the Nests of Tartaros on the bodies of the Terrors of Tartaros
  • Permanent giant statue placed in the center of all Nests commemorating you
  • Work with the dev team to include your personal history in the lore of Tartaros
  • Personal Tyrant Armor Skin with your own Hellmark
  • Design your own Weapon
  • Pet companion TBD
  • You’ll be listed first in the credits of the game as Development Advisor
  • Unique forum title – “Tyrant of Tartaros”
  • Unique in-game title – “Tyrant of Tartaros”
  • Royal forum badge
  • Royal in-game avatar badge

+ ALL CREATOR REWARDS!

1 unit

DISCUSS

















































18/05/2018

OST Update – Main Theme V1


Hi, fellow gamer and MMO enthusiast!

Among the myriad of pieces that make up an MMO, we believe that the soundtrack often doesn’t receive due attention. Here at Dynamight Studios, however, we’re well aware of the central role it plays, and we’re not going to save resources on that.

It is therefore with great pleasure that we are releasing the first piece of the Fractured OST. It is no less than the first version of the main theme, which you’re soon going to hear again in our upcoming Kickstarter campaign!

The creator of this wonderful record is the German composer Armin Haas, who is going to keep working on other tracks for the Fractured OST in the months to come.

Since we always want to keep tabs with your feedback, we’re going to continue posting previews of new tracks on our soundcloud page. In the meantime… Let us know what you think of this new, important step in the development of Fractured! 😉

DISCUSS

















































04/05/2018

May 5th Q&A Livestream


Hi, fellow gamer and MMO enthusiast!

As promised in our Hike & Slash gameplay video, the first Fractured live Q&A is coming!

I’m going to be live on YouTube on Saturday, May 5th, from 6pm CEST (12pm EDT / 9am PST). Over the course of an hour or so, I’ll be your fully dedicated answering robot! Human robot! Android?

To tune in, just click on this YouTube link a few minutes before the time announced above – we can chat a little before the Q&A session begins!

If you want to get your questions ready before the stream, you can leave them in this forum thread.

Thank you and… see you soon!

– Jacopo

















































20/04/2018

First Fractured Gameplay Video Released


If you’ve been part of the Fractured community for a while, we know you’ve been waiting for this. If you’re new around here, what better introduction could we provide?

Yes ladies and gentlemen, the first Fractured gameplay video has been finally released!

The footage includes 15 minutes of cuts from half an hour of pre-alpha gameplay, featuring the exploration of a 1 sq. km, procedurally-generated map, showcasing our beloved ARPG combat and the overall art direction of the game.

Adding to the above, we’ve thrown in some commentary with insights on core features such as character and world building. Moreover, we’re delving into “cool technical stuff” like procedural map generation and the inner workings of the SpatialOS engine.

Since we’ve hinted to it on our forums but never released an official statement about it, you should know that in March we’ve managed to raise over $100,000 from a group of private investors (and overall cool guys) to fund the development of Fractured. The operation was configured as a seed investment in Dynamight Studios – it’s not a publishing deal and it leaves us total control over the development of the game!

On top of the above, it is now official that the long-planned Kickstarter campaign for the game is going to start in June 2018!

Community Matters

At last, let’s add some more good news. The Fractured community is now 10,000 members strong!

Back in November, our community members came from 100 different countries, with the TOP 10 being claimed by the United States, Brazil, Vietnam, Russia, Italy, Germany, United Kingdom, Canada, France and Ukraine.

Today, we have accounts registered from 113 different countries, while the TOP 10 is once more a little different: the United States keep the lead, followed by Brazil, Russia, Italy, France, Germany, Vietnam, United Kingdom, Canada and Poland.

If you’ve signed up, you have a chance to win a pre-alpha key by being an active part of the Fractured community. It doesn’t matter how old your account is – the quality of your contributions does! 😉 Also, we’ll be hosting livestream Q&A sessions before the Kickstarter campaign – so stay tuned!

See you soon and, as always, don’t forget to let us hear your voice on our community boards and social media!

DISCUSS

















































18/01/2018

Win a Pre-Alpha Key with The Foundation


Hi, fellow gamer and MMO enthusiast!

In the last update of The Foundation, we’ve allowed you to create your Hero and your Guild here in the Fractured web portal.

In this fourth iteration, we’re giving you a much, much bigger chance. The chance to get…

A PRE-ALPHA KEY!

Pre-Alpha Key

That’s right folks – through The Foundation, you can now get a key to test out Fractured, absolutely for free.

How? When? What?
Read on!

THE FRACTURED PRE-ALPHA

The Fractured Pre-Alpha is a time-limited testing phase to be run at the end of 2018 before the launch of Alpha 1. Its main purpose is to weed out any major issues that might exist in the game to allow for a smooth launch of Alpha 1. It may last any time between one and a few weeks.

The Pre-Alpha will be restricted to a small number of players – only the most dedicated ones, since it’s all about testing (while having fun too, of course). The measure of this dedication is… Your level in The Foundation!

How to get a key?

Alpha & Beta: our future Kickstarter campaign (and after that, our web store) will feature packs that grant one or more keys giving access to Fractured at different stages of development.

Pre-Alpha: through The Foundation only, by reaching the level that holds the key as reward. What the exact level is will be revealed later on.

Is access permanent?

Alpha & Beta: it is. For instance, if a key grants access to Alpha 3, the account using it gets access to Alpha 3, all the following Alpha and Beta phases, and full release.

Pre-Alpha: it’s not. A Pre-Alpha key only grants access to the Pre-Alpha.

Will there be an NDA?

Alpha & Beta: absolutely not. On the contrary, everyone will be invited to stream and share game content.

Pre-Alpha: yes. It will be strictly forbidden to disclose any game content.

NEW REWARD TIERS

Pre-Alpha KeyPre-Alpha KeyPre-Alpha Key

While perhaps secondary when compared to the Pre-Alpha key, we’re sure you won’t mind the 10 new tiers of reward this updates added to The Foundation!

The new tiers grant rewards up to level 150, featuring some classics and some new additions, such as:

  • The Trained Wolf Mount, an exciting evolution of the Feral Wolf Mount that can be obtained at level 35. It changes form according to the race of its rider: armored and regal for Humans, wild and shamanic for Beastmen, dark and frightening for Demons!
  • The Fire Fendyr Companion. You loved the cuteness of your Fendyr? It now gets blazing paws and tail – still adorable, but with more character!
  • Bronze Founder Chests. Every time you open one in game, you get one out of 8 possible Rare skins for your weapons, armors, pets, and more!
  • Three new titles: Diplomat, Ambassador and General Ambassador. The previous instance of the Ambassador title has been renamed to Legate.
  • Other 750 Dynamight Gold, the future premium currency of Fractured, that you’ll be able to spend in game to purchase plenty of stunning vanity items.

NEW WAYS TO GET POINTS

Since the Pre-Alpha Key is planned as a very high-tier reward, it would be unfair not to give you the opportunity to get Foundation Points faster. How? Just by generating quality content in the community and helping spread the word about Fractured!

Have a look at this thread on our forums to find out what the new Weekly Drawings are, what types exist, and how many thousands of points you can win!

FINAL REMARKS

As promised in the last iteration of The Foundation, we’ve added a couple functionalities to the website as well, such as a few new emblems for your guild banners and the possibility to see the ranking of the largest guilds in the leaderboard. Also, if the forum becomes unavailable again for maintenance, you will no longer see your level in The Foundation decrease until it’s back up.

Since many of you dear followers made us notice that our blog updates are a tad too infrequent, we’ve revised our schedule to deliver them at a whole new pace. In the coming weeks, we’re aiming to deliver 3-4 new updates per month (be them Feature Spotlights, iterations of The Foundation, or Public Sprint Recaps), instead of the current 1-2.The next one specifically, coming next week, is going to be a dev journal covering character creation, the six attributes and resting.

See you soon and, as always, don’t forget to let us hear your voice on our community boards and social media!

DISCUSS

















































27/11/2017

State Of The Game #1 – A Gallop To Alpha


Hi, fellow gamer and MMO enthusiast! With this article, we’re releasing the first issue of a new type of Fractured blog post: a State Of The Game update!

The aim of this new series is to give you a detailed account on the progress being made on the development of Fractured – including what features we’ve added and what challenges we had to face.

Before starting, I shall lay a necessary preamble: while Fractured as a project was started in January 2017, the first months of work at Dynamight were largely spent setting up the company, hiring, defining game design pillars and core features of the game, choosing tools and technology, getting familiar with SpatialOS, prototyping and preparing the public face of Fractured (this website!). Work on Alpha 1 has actually started in August 2017, so everything below is the result of a little more than 3 months of work by a single (full-time) front-end developer and a (part-time) back-end developer!

The Basics

Our home page and that of Improbable already explain why in 2017 SpatialOS is the best platform to create a next-gen MMO with the ambition of Fractured, so let’s not dwell on that again. What some of you might wrongly infer from that, however, is that SpatialOS provides developers with some sort of “basic MMORPG layout” to build on. That is definitely not the case: we had to build everything from the ground up, and we went straight to the networked way.

In the following paragraphs, I’m going to briefly recap the first steps we took to implement a basic MMO gameplay.

  • First of all, we developed the first iteration of the movement system for the player’s own character and other entities in the world.
  • The second step was, quite obviously, a combat prototype, featuring both melee and ranged attacks, plus all that goes along with it – such as hotbar buttons. Once done for players, we made the system more generic, so that it could be used by AI-controlled creatures as well.
  • At last, we wanted to get a feeling for the player’s progression, thus we developed a preliminary version of the Knowledge System. You can catch a glimpse of that in the UI screenshots of the last Feature Spotlight!

Of course, the development of gameplay is only half of the job while laying the foundation of an MMO – there’s a lot that happens before you enter the world, and also a lot that goes on behind the scenes while you play. Simultaneously to the above, we also created:

  • Our own backend infrastructure – in a nutshell, a distributed database coupled with a set of web APIs that allow player clients and SpatialOS servers to safely communicate with it.
  • A secure authentication system.
  • A basic login interface – including character creation, selection and deletion.

This was just the beginning. Now, let’s get deeper into some of the works described above, and the main challenges we had to face when developing them.

World Building

SpatialOS gave us the server architecture to create an open world of virtually unlimited scale. That alone is simply amazing, but it solved only half of the problem – we had to figure out ourselves the puzzle of client-side world building. It wasn’t much of a technical issue there, but rather one of game design: how can a small company without an army of level designers pull off such a gargantuan task?

The answer, we knew, was procedural world generation followed by human polishing.

Over the last couple months, we have defined, furiously thrown away and re-defined the world building tools and pipeline in a seemingly endless loop of never-satisfying iterations… until we made it!

Today, I can gladly announce we’re able to quickly generate large portions of maps which perfectly fit the mechanics of an MMO with isometric camera and ARPG combat. Exciting maps, with the detail and variety you’d expect from a AAA production (but made by an indie team). That’s cool, isn’t it?

Latency Management

If you have been following the development of Fractured, you should know already that we think static, boring combat is one of the biggest issues of several sandbox titles, and that we are committed to revitalizing the genre by making it collide with the exciting world of ARPGs.

Developing a good action combat system in an MMO poses several challenges. First of all, reaction times must be quick: provided you have an acceptable latency, your character should respond immediately to your commands. At the same time, the position and actions of other players on your client should be cleverly simulated while keeping their movement smooth and without consuming too much bandwidth. Damn!

Reading the above, you should understand how our basic movement system wasn’t obviously up to the task, and had to be largely improved. While we did it, we added pathfinding and smart obstacle avoidance, until we came at what we have today – a good compromise between smoothness and performance.

Combat

We started with a punch-throwing mannequin – now we have an ass-kicking human warrior able to wear armor and hold weapons and shields!

To get a more meaningful feel for the combat, we developed the first set of weapon parameters, such as 1/2-handed, base damage and speed, range, area of effect (shape and size), accuracy, mobility, and a few others. Out of those, we created 6 different weapons (unarmed, short sword, great sword, spear, crossbow, bow), each with its own unique advantages and weaknesses in different scenarios.

Once weapons had been completed, we moved to spellcasting, creating a few spell archetypes. Among those, we can mention different types skillshots (projectiles travelling in a given direction or effects spawned in a given terrain location), beams and sprays (continuous aimed spells with different shapes), and generic targeted abilities (either with immediate effect or projectiles following the target).

Once more, everything that has been added so far combat-wise is just a portion of what will be present in Alpha 1, which in turn is a glimpse of what Fractured will be in full release.

Fauna

Our implementation of creatures in Fractured is still basic, but fully functional. As of today, the two main parameters that regulate a monster’s behavior are its attitude and migration.

A creature’s attitude represents its behavior towards you. It might attack you on sight, ignore you unless provoked, or even help you in situations of need. For the time being, what attitude a monster assumes is only regulated by the family it belongs to, but in the future it will be determined also by your race, location, time of the year, and action record.

Migration determines whether a creature always inhabits the same area or moves around the world. This implementation is also simpler now than it will be in the future, when we’ll implement proper migratory patterns and other complex behaviors (such as relocating to new food sources or more favorable environments).

As for the types of creatures implemented, we have a decent variety of forest animals (bears, wolves, boars) and classic fantasy foes (such goblins, trolls, kobolds).

Races, Planets, Biomes

Even with demons being the favorite player race by a slight margin (see below), we’ve chosen Syndesia and humans as the first race and planet to work on for Alpha 1.

This decision was quite obvious – Syndesia is the most varied of all planets (in terms of possible biomes), and also the one with the ruleset that can accommodate the largest amount of Fractured players. From an artistic standpoint, humans are also the quickest race to work on, since they don’t feature different families with unique body shapes and looks as demons and beastmen do.

We’ve selected a mountain area as the first biome to produce art assets for. This is definitely one of the most “classic” types of environment for a fantasy game, but again, it has allowed us to produce a decent amount of variety (forests, plain valleys, streams, rivers, lakes) in a relatively short time.

Some Additional Info

In this final section, let’s have a look at something beyond the development of Alpha 1. It’s been a long time since we’ve updated you on the growth of the Fractured community! Moreover, there are a few other things we’d like to let you know about.

Registered Accounts

As of today, Fractured has over 5,000 registered accounts. Registrations have slowed down considerably compared to the first month after the project was made public, but we strongly expect they will resume faster than ever as soon as the first screenshots and video footages are released.

Back in June, our community members came from over 70 countries, with the TOP 10 being claimed by Brazil, Vietnam, United States, Russia, Italy, Canada, UK, France and Ukraine.

Today, we have accounts registered from 100 different countries (that’s more than half the number of countries in the world!), while the TOP 10 looks a little different too: the United States have taken the lead, followed by Brazil, Vietnam, Russia, Italy, Germany, UK, Canada, France and Ukraine.

As for the choice of race, we see a perfect tie between humans and beastmen – each chosen by 31% of the userbase, while demons are the most popular selection (37%). Overall, this is a very balanced outcome and we couldn’t be happier by that!

The Foundation

As previously announced in a popular forum discussion, we’ve decided to tackle the issue of fake accounts not knowing they’ve been kicked out of The Foundation and never-active ones gaining levels passively and accruing rewards to the referring player.

When opening The Foundation page with a fake account, the scoundrel now correctly sees its account being level 0, with a new warning message explaining why that is happening.

Moreover, from today on, new accounts no longer generate Daily Points (down from the 15/day they accrued before). Instead, they only start generating Daily Points once they reach level 10, where the first “+5 Daily Points” reward is given out.

And Now What?

We’re glad of how far we’ve gone in barely over 3 months with such a small team of coders, and we’re excited to think of how fast we’ll become once the project receives proper funding and our devs at least double in number. Such is the power of the Unity + SpatialOS combination, coupled with some serious effort and passion for what we’re creating!

Reading this post, you’ve likely noticed that work on some of most unique features of Fractured – such as the many chances of interaction with the environment or different races – hasn’t started yet. Similarly,  the bulk of the “sandbox” side of the game (resource gathering, crafting, building) is still missing.

Looking at our development speed so far, the fact there’s still one year left to the planned start of Alpha 1, and the fact a Kickstarter and subsequent team expansion are going to happen in between, we’re confident we’ll deliver all that’s been promised. And oh, did we mention screenshots and game footage are almost ready to be released? Keep an eye on the next updates!

See you soon and, as always, don’t forget to let us know hear your voice on our community boards and socials!

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15/09/2017

Hero and Guild Creation now Live in The Foundation


Hi fellow Humans, Beastmen and Demons,

work on our upcoming Kickstarter campaign and Alpha 1 is moving on at a super-intense pace here at house Dynamight, but we haven’t forgotten to keep you up to date with some exciting news about Fractured! This time it’s not a Feature Spotlight we’re releasing, though – it’s a new expansion of The Foundation, featuring character and guild creation.

Why have we decided to add all of this to the Fractured web portal? Above all, it’s been to allow you to:

  • Share your future profile with other members of the community.
  • Find new friends to team up with for social and/or competitive reasons.
  • Gain a couple additional levels right away – we’re sure you won’t mind that! 😉

So, let’s have a more detailed look at what you can do from today on.

Hero Creation

To create your character you just have to open this page, that can also be reached through the Foundation button in the navigation bar of fracturedmmo.com.

When creating your character, you can choose your race/family, the god you worship, and your alignment. Moreover, you’re able to add a long background story for your character, if you fancy some good old role-playing!

During character creation, your race limits what gods you can choose, which in turn restricts your alignment options. The combinations available are designed according to the lore and gameplay mechanics we’ve revealed in Feature Spotlight #1 and #2. In this regard, you might notice that both Beastmen and Demons can choose a Neutral alignment – be it Lawful, Chaotic, or True Neutral.

This doesn’t mean your future game characters will be able to start on a different planet or enjoy a special ruleset, but you can use this feature to signal other players that your personal disposition doesn’t follow the Fractured’s racial canon.

Guild Creation

Once you have created your character, you’ll able to make it join any existing guild or start your own. Both guild creation and searching for other guilds are available in this page, which is linked in the navigation bar as well.

When forming a guild, you can choose a unique name for it, a tag, its race, and write a long description explaining its rules, history, purpose – whatever you fancy. Once the guild is created, you’ll become its Guildmaster. To share your duties with friends you trust, you’ll be able to promote Regular members to Lieutenants, endowing them with powers such as accepting new members and kicking existing ones.

If you want to join a guild, just visit the guild’s page through the Search Guild button, or have another player share the guild’s link with you (it’s enough to copy-paste the url of the page!). Once you’ve requested membership, you just have to wait for the Guildmaster or a Lieutenant to accept you!

Please mind that, as explained above, guilds are race-restricted – that is, characters of different races can’t be in the same guild. Consequently, some options such as deleting your character and changing its race might be disabled or limited when you’re in a guild or have requested to become a member of one. This limitation is not set in stone for the actual game, though.

Final Remarks

This is just the first iteration of character and guild creation in The Foundation. In the coming weeks, we’re going to expand them with some nice additions such as:

  • More colors and symbols for your guild banner.
  • Guild ranking in the leaderboard.
  • Some formatting options for hero backgrounds and guild descriptions.
  • A preview of the attributes that you’ll be able to assign to a new character when you create a real one in game.

Of course, please mind that the names, tags and descriptions you upload must comply with our Terms of Service. Violations of the terms might lead to profiles being edited and the underlying accounts suspended.

What’s next? Something HUGE: the much awaited Feature Spotlight dedicated… to the Knowledge System!

Stay tuned and enjoy Fractured!

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28/07/2017

The Foundation: 5 quests and 10 reward tiers added


It’s been less than one month since the release of The Foundation, our unique community engagement program. Looking back at its impact, we believe it’s been a clear success, even more considering it was only a first version that lacked a few key components.

Today, we’re glad to present to you the second iteration of The Foundation, with exciting additions both to quests and to the rewards ladder. Interested in a recap of what’s new before you check out the platform itself? Read on!

First of all, we have introduced the following 5 new quests:

  • Post a message on the forums (50 points for each day you make at least one post).
  • Read a Fractured news article (100 points for each article read).
  • Read a Fractured newsletter (100 points for each newsletter read).
  • Share Fractured news on Facebook (100 points for each article shared).
  • Share Fractured news on Twitter (100 points for each article shared).

They’re the first repeatable tasks in the system, and we believe they represent the best thanks possible for all of you who like to keep an eye on the development of Fractured and enjoy discussing with the rest of the community on our forums.

Ambassador ArmorFendyr Pet CompanionDynamight Gold

Now, let’s get to the part you’re looking forward too: rewards. As stated before, they haven’t been ignored either! 10 new tiers have been added, doubling the current total and featuring plenty of new exciting perks such as:

  • The Fendyr Pet, a lovely companion for all your future adventures.
  • The Emissary Tapestry, to be displayed in our homes.
  • The Ambassador Armor Skin, an improved, more imposing version of the Whisperer Armor Skin.
  • Two new titles, Emissary and Ambassador.
  • A ton of Dynamight Gold, the future premium currency of Fractured, that you’ll be able to spend in game to purchase plenty of stunning vanity items.

If you look at the new rewards ladder, you’ll notice that some of the already existing tiers have been moved around a little, mostly because of the addition of Dynamight Gold. In particular, the maximum of Daily Points is now achieved at much higher levels. This change, couple with the addition of repeatable quests, has been implemented to emphasize the importance of active participation over account age (which remains relevant nonetheless).

We hope you enjoyed all of the additions and the new chances to gain points! The next spotlight will be focused on the Fractured universe and its planets – be sure you don’t miss it!

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30/06/2017

Engage and Win with The Foundation


Last week, when we hit the milestone of 2,000 registered users, we stated that our referral program was only partially implemented, and promised you another revolution. Today, this feature is live in all its glory. Give a warm welcome to The Foundation!

Enter The Foundation

What is The Foundation? Well, although connected to recruiting friends, The Foundation is much more than a “glorified referral program”. It’s a system that rewards you for doing all the small things that show your interest in Fractured and its success: posting your feedback and ideas, engaging with other members of the community, browsing the latest updates and sharing them with your friends. Each of such actions is represented by one or more quests that, once completed, grant you points to climb the ladders of The Foundation.

Other than the above, there are a couple other ways you can gain Foundation Points:

  • By inviting your friends to register to Fractured and getting them too engaged in The Foundation.
  • As thanks for having given us your trust so early: the older your account the better, thanks to the daily points bonus!

Now that the system has been explained, let’s get to the juice. The perks you can get by increasing your Foundation Level are unique and plenty: forum and game titles, armor skinsmountspets, and much more. They’re the kind of prize you would expect from Kickstarter pledge packs. Instead, you can get them all for free, starting today. Plus, you can directly compare your progress with that of other fellow players in the leaderboard!

As you will quickly notice, this first edition of The Foundation only features a limited set of quests compared to the whole bunch we’ve designed. The others will be released over time together with game feature spotlights and additions of whole new functionalities to the system. Similarly, higher Foundation Levels will be unveiled over time – we’ve already planned over 200!

I know of one question that might come to your mind: won’t giving out so many rewards hurt our future crowdfunding campaign? The answer is: probably a little, yes. However, we strongly believe that an engaged community is the key to the success of any MMO, and we’re glad to reward your engagement.

And now… enjoy The Foundation!

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