27/05/2022

Terms of Participation


Terms of Participation

Scope of Application

These terms of participation, together with the information and conditions provided in the description of the respective contest announcement (“Contest Announcement”), form the applicable stipulations (“Legal Framework”) for any competition, raffles and sweepstakes organized by any member of the gamigo group (“collectively Contest”). The Contest Announcement specifies these terms of participation. The definitions given in these terms of participation apply to the Contest Announcement.

In case of deviations or contradictions between these terms of participation and the Contest Announcement, the rules set out in Contest Announcement shall prevail.

Organizer

The Contest is organized by one or more companies of the gamigo group (each and, if applicable, collectively “Organizer”;). The Organizer and its contact details are named in the respective Contest Announcement.

Eligibility and Participants

Participation in the Contest is voluntary and only for natural persons. Participants must be at least fourteen years old. If the participant is under the age of eighteen, the parent or guardian must have given their consent to participate in the Contest.

Employees of the Organizer, the cooperation partners involved in the Contest and their respective relatives are excluded from participation

“Participant” means anyone who is eligible to participate pursuant to paragraph 3.1 and 3.2 and who complies with the Legal Frameworks in the participation period specified in the Contest Announcement (“Participation Period”).

Participation and Entry

To participate in the Contest, the Participant must complete the task described in the Contest Announcement (“Task”) within the Participation Period described in the Contest Announcement. There is no participation fee.

The completed Task submitted by the Participant forms his/her entry (“Entry”). The Entry may never include sexually explicit, indecent, obscene, vulgar or discriminatory content. The Entry may generally only contain personal data about the Participant himself/herself.

Upon submission of the Entry, the physical component, if applicable, of the Entry becomes the property of the Organizer. The Participant has no right to claim back his/her Entry. Section 5 of these terms of participation applies to the Entry regarding the intellectual property.

Each Participant may submit as many Entries as they wish. Entries submitted outside of the Participation Period will not be considered

The Participant is not allowed to participate in this Contest as far as the Legal Framework violates mandatory consumer protection law of the country in which the Participant has his habitual residence.

Right of Use

The Participant grants the Organizer the royalty-free, non-exclusive, sublicensable, worldwide, perpetual and irrevocable right to use the respective Entry and all images, text and other content (this includes the name and image of the Participant, if applicable) contained or depicted therein in whole or in part for commercial and non-commercial exploitation. This includes all copyrights, trademarks and other related intellectual and proprietary rights. Statutory claims, which cannot be excluded, remain unaffected.

The right of use and exploitation granted by the Participant to the Organizer includes, but is not limited to, the right to display, reproduce, recreate, record, present, exhibit, distribute, copy, edit, change, modify, supplement the Entry or parts thereof, subtract, re-title, sell and adapt, combine with other content and otherwise use and exploit the Entry.

The granting of rights is not subject to a confirmation by the Participant. Nevertheless, Participants may be required to confirm such grant of rights described above by completing and submitting the documents confirming acceptance of the prize, failing which the Participant will be disqualified from receiving the Participant’s prize(s).

In no way, the Organizer is obliged to publish or disclose the Participant’s Entry.

Granting of licenses by the Organizer

Participant is entitled to include in his/her Entry the name of the Organizer, as well as the trademarks, the Organizer’s logo, the titles, the characters and other content of the Organizer related to the Contest as described in the Contest Announcement (“Organizer Content”). Organizer grants each Participant a free-of-charge, non-exclusive, revocable, limited license to use the Organizer Content solely for the purpose of developing and submitting the Participant’s Entry for the Contest. Any other use of the Organizer Content, including but not limited to commercial use, is prohibited and may result in disqualification.

All derivative works based on or using the Organizer’s content and intellectual property are the sole and exclusive property of the Organizer. Participant acknowledges that, in the relationship between Organizer and Participant, Organizer is the owner of all right, title and interest in all copyrights, trademarks and other rights associated with Organizer’s content, including but not limited to name, intellectual property, games, services, products and product designs.

Usage of Social Media Platforms

If the Task of the Contestincludes the publication of the Entry through the use of Twitter, Twitch, YouTube, Facebook, Instagram, Snapchat or any other social media platform (“Social Media Platform”) or any other use of the Social Media Platform, the following applies:

The Contest is in no way sponsored, endorsed, administered or associated with the Social Media Platform or the owner of the Social Media Platform. The Organizer is solely responsible for the Contest in relation to the corresponding Social Media Platform.

The Participant’s user profile and any postings or updates related to the Contest must be publicly viewable and remain publicly viewable throughout the Contest (if applicable).

If part of the Task of the Contest, Participant must “like”, “follow”, “friend”, etc. (depending on the Social Media Platform) the account or Entry specified in the Contest Announcement (depending on the Social Media Platform)

Participant must agree to and comply with the Social Media Platform and the terms and conditions of the Social Media Platform owner, the Privacy Policy and all other applicable policies and terms.

Participant agrees to indemnify, defend, and hold harmless all respective Social Media Platforms (if applicable) from and against any and all claims by third parties arising out of or in connection with any breach of any representation, warranty or warranty made by Participant in connection with Participant’s acceptance of the Legal Framework

Assurances of the Participant / Indemnification

By participating in the Contest, the Participant represents and warrants that he/she has read, understood, agrees to and will abide by the Legal Framework of this Contest.

Participant represents and warrants that he or she will comply with all applicable laws, including, without limitation, copyright, privacy and publicity laws

By submitting their Entry, the Participants provide assurance that they produced the Entry themselves, guarantees that the Entry does not infringe on the rights of third parties and indemnifies the Organizer against all claims from third parties based on or in connection with the infringement of third party rights in connection with the Entry. The Organizer reserves the right to require the Participant to prove at any time that the Participant retains all necessary rights to the submitted materials in order to grant the Organizer the rights required herein in a form acceptable to the Organizer. Failure to provide such proof may result, among other things, in disqualification of the Participant from the Contest.

Winner(s)

The number of winner(s) (each a “Winner”) is stated in the Contest Announcement. The Organizer will determine the Winner(s) as specified in the procedure for determining winner(s) set forth in the Contest announcement (“Procedure For Determining Winner(s)”). Only eligible Participants are eligible to win a prize.

Prize Notification

Each Winner will be notified by the Organizer via email account or other account provided as part of the Entry, by mail or as otherwise specified in the Contest Announcement. Organizer will notify (“Prize Notification”) the Winner or Wnners no later than 3 months after the last day of the Participation Period. Returning the Prize Notification will result in forfeiture of the prize.

The Prize Notification may contain instructions of the Organizer (e.g. to give further contact information). The Winner must comply with such instructions, otherwise the Winner loses his/her claim for the prize(s).

The Organizer shall have the right to ask a potential Winner to proof that he is the authorized account holder of the account associated with the winning Entry.

Rejection of Entries / Disqualification

The Organizer may reject entries or disqualify Participants or reclaim prices for the following reasons, among others

If a Participant manipulates the course of the Contest including but not limited to the circumstance that the Entry contains viruses, Trojan horses or harmful or malicious code or otherwise be detrimental to the Contest, users of the Site or applicable Social Media Platform or any other person or entity

If a Participant behaves in a way that is harmful to other Participants, third parties or the Organizer

If the Participant does not prove his/her eligibility to participate at the request of the Organizer

If the Participant’s Entry contains personal information about any person other than the Participant that can be used to track, contact or impersonate that person,

If the Participant’s Entry Is sexually explicit, indecent, obscene, vulgar or discriminatory or contains other offensive material

If the Participant violates any rule or condition in the rules or conditions on any applicable Social Media Platform

If the Participant or their Entry violates any law

Subsequent attempts by an already disqualified participant to re-enter the contest (e.g., by submitting multiple entries and/or by using multiple user accounts or false contact information) are prohibited.

Disqualification of a winner will result in that winner not receiving any prize. In this case the organizer may award the prize to another participant. This may be determined by the procedure for determining winner(s) described in the contest announcement, or by any other winner selection process appropriate to the situation. Subject to applicable law, the organizer may decide not to award the prize at all.

Taxes

It is the sole responsibility of each winner to submit the prize(s) to the appropriate tax authorities or other governmental agencies if the winner is required to do so by law.

Prize(s)

The prize(s) the winner(s) will receive are specified in the contest announcement (“Prize”). Prizes are not transferable. Any prize(s) not claimed will be forfeited.

If the prize is a digital prize (e.g. credits for a game, or virtual items for a game), the organizer will transfer the prize to the account provided by participant as part of the entry, or ask the participant in the prize Notification to which user account the prize should be transferred.

If the prize is a physical prize that is not a cash prize (e.g. hardware or merchandise), the organizer will ask the participant to provide his/her contact information in the Prize Notification. The prizes are considered to be handed over from the organizer to the winner upon delivery to the Postal Service Provider (this handing over of the prizes to the Service Provider can also be done by a Sponsor who makes the prize(s) available for the contest). If a prize cannot be delivered or its acceptance is refused due to incorrect address information provided by the winner (including unsuccessful delivery attempts due to the absence of the winner), this shall be at the expense of the respective winner. Neither the organizer nor any existing sponsors owe further delivery attempts. 

Prizes in the form of travels and/or events must always be claimed by the winner at the time specified by the organizer. Otherwise, the prize will be forfeited without any claim to reimbursement of costs. When claiming travel and/or events, the terms and conditions of the respective “Travel Organizer” (this may be one or more third parties or/and or the organizer) shall apply in addition to these terms and conditions of participation. For all claims arising from the travel relationship and/or an event, the travel organizer or the other service providers are exclusively liable. All expenses in excess of the expressly offered price (e.g. travel to and from the event, meals, transportation, fees, expenses, travel insurance, rebookings approved by the (travel) organizer) are to be borne by the winner independently and at his own expense, unless expressly agreed otherwise in the contest announcement. The organizer assumes no liability for the cancellation of the trip or event due to force majeure or due to circumstances for which the (travel) organizer or its business partners are responsible. The winner and any accompanying person(s) must have a valid identification document with them at the start of the trip. The winner and any accompanying persons are responsible for obtaining any visas that may be required themselves and at their own expense. In the absence of the required travel documents, the organizer may withdraw the winner the prize. Claims against the organizer are excluded in this case.

Cash prizes will be paid at the discretion of the organizer by bank transfer or other payment method to an account to be specified by the winner. Costs incurred as a result of the transfer or crediting of the cash prize (e.g. bank charges, taxes) will only be borne by the organizer if this was expressly stated in the contest announcement. The winner must provide the organizer with the necessary information (e.g. in the case of transfer of a cash prize, his/her bank details) and agrees that the organizer may forward this information to the respective third party, if necessary, in order to enable this third party to make the payment. By making the payment (e.g. transfer to the named account), the organizer is released from the payment obligation regarding the prize. If the cash prize is not paid out due to incorrect information (e.g. bank details) or due to other circumstances for which the organizer is not responsible, no claims can be made against the organizer.

The organizer is not responsible for lost, damaged or stolen prizes.

A cash disbursement of the prize is not possible unless it is a cash prize.

Organizer reserves the right to replace individual prizes with prizes of equal or higher value.

If the winner has violated the terms of participation (in particular by fulfilling any of the requirements for disqualification), the organizer reserves the right to reclaim the prizes.

Limitation of Liability

The organizer, its bodies, employees, and subcontractors are liable exclusively for willful intent and gross negligence, regardless of legal basis, and in cases of ordinary negligence, only for the violation of essential contractual obligations and limited to foreseeable damages, as far as not precluded by other compulsory statutory provisions. These limitations do not apply for the loss of life, personal injury or damage to health.

Data Protection

Organizer will retrieve, process and use personal data exclusively for the purposes of holding the contest (this includes the review of the right to participate and compliance with the legal basis). The personal data processed by the organizer during the contest are specified in the contest announcement.

Organizer will only process the personal data of each participant within the scope of the applicable legal data protection requirements.

The personal data collected will be stored for the duration of the contest and then subsequently deleted once the Contest ends. Presentations of entries which, for reasons of transparency, is principally always kept permanently available for retrieval, will not be deleted within this period unless otherwise requested by the respective winner. To the extent that legal retention requirements stipulate longer-term storage, the affected data will be deleted at the latest following the expiry of such obligations and will only be processed for the purposes of compliance with these retention requirements.

The privacy policy of the organizer applies.

Final Provisions

Recourse to the courts is not permitted.

The organizer reserves the right to stop the contest before the end of the participation period, if for technical or legal reasons its proper execution cannot be guaranteed.

These terms of participation and claims in connection therewith shall be governed exclusively by the law of the Federal Republic of Germany, excluding the UN Convention on Contracts for the International Sale of Goods. If the user has concluded the contract as a consumer, the mandatory consumer protection provisions applicable in the state in which the user has his habitual residence shall also apply, provided that these provisions grant the user a more comprehensive protection.

In the event that any individual provisions of these terms of participation become ineffective, the remaining provisions shall remain effective and binding. Statutory rules shall take the place of the ineffective provision. The invalid provision shall be replaced by a provision which comes closest to the will and the legal and economic interests of the parties. Same applies in case of a loophole in the terms of Participation.

Date: May 2022

















































27/05/2022

Detailed Information


Contest Announcement: Fractured Online Creations

Organizer(s): gamigo US Inc. (9430 Research Blvd, Austin, TX 78759)

Participation Period: 05/27/2022 until 06/30/2022

Tasks:

  • You have from May 27, 2022 till June 30, 2022, to create a horse using the provided 3D model.
  • Submit your entry using the DeviantArt group and/or Twitter by using the Hashtags #fantasy #MMO and #FracturedOnlineCreations.

Prize(s):

1st place: One (1) winner will get $1.000 USD (one thousand) and your design implemented in the game.

2nd place: One (1) winner will receive $500 USD (five hundred).

3rd place: One (1) winner will receive $250 USD (two hundred fifty).

4th – 20th place: Winners will receive 1.000 (one thousand) Credits for Fractured Online.

All entries will be entered into a raffle to win one of the two (2) T-Shirts.

Procedure for Determining Winner(s): The winner will be determined by Dynamight Studios, developers of Fractured Online & the Fractured Online Team.

The two (2) winners of the Fractured Online T-Shirts will be drawn at random.

Prize Notification: All winners will be revealed on July 5th, 2022 in a news posting & as a direct message on Twitter or DeviantArt.

Processed Personal Data: We process the following personal data: For all Participants we process their account name on Twitter & DeviantArt to identify their participation. For Winners, we will collect their email address, name, and mailing address & bank details to notify them and deliver their prize.

Our Terms of Participation and our Terms of Service apply.

















































14/03/2022

Terms of Participation – Tales from Elysium


Scope of Application

These terms of participation, together with the information and conditions provided in the description of the contest announcement (“Contest Announcement”), form the legal basis (“Legal Basis”) for the respective contest (“Contest”). The contest announcement specifies these terms of participation. The definitions given in these terms of participation apply to the contest announcement.

In case of deviations or contradictions between the terms of participation and the contest announcement, the rules set out in contest announcement shall prevail.

Organizer

The contest is organized by one or more companies (“Organizer“; together, if applicable). The organizer is named in the respective contest announcement.

Eligibility and Participants

Participation in the contest is voluntary and only for natural persons. Participants must be at least fourteen years old. If the participant is under the age of eighteen, the parent or guardian must have given their consent to participate in the contest.

Employees of the organizer, the cooperation partners involved in the contest and their respective relatives are excluded from participation.

Participant” means anyone who is eligible to participate pursuant to paragraph 3.1 and 3.2 and who complies with the legal basis in the participation period specified in the contest announcement (“Participation Period“).

Participation and Entry

To participate in the contest, the participant must complete the task described in the contest announcement (“Task“) within the participation period described in the contest announcement. There is no participation fee.

The completed task submitted by the participant forms his/her entry (“Entry”). The entry may never include sexually explicit, indecent, obscene, vulgar or discriminatory content. The entry may generally only contain personal data about the participant himself/herself.

Upon submission of the entry, the physical component, if applicable, of the entry becomes the property of the organizer. The participant has no right to claim back his/her entry. Section 5 of these terms of participation applies to the entry regarding the intellectual property.

Each participant may submit as many entries as they wish. Entries submitted outside of the participation period will not be considered.

The participant is not allowed to participate in this contest as far as the legal basis violates mandatory consumer protection law of the country in which the participant has his habitual residence.

Right of Use

The participant grants the organizer the royalty-free, non-exclusive, sublicensable, worldwide, perpetual and irrevocable right to use the respective entry and all images, text and other content (this includes the name and image of the participant, if applicable) contained or depicted therein in whole or in part for commercial and non-commercial exploitation. This includes all copyrights, trademarks and other related intellectual and proprietary rights. Legal claims, which cannot be excluded, remain unaffected.

The right of use and exploitation granted by the participant includes, but is not limited to, the right to display, reproduce, recreate, record, present, exhibit, distribute, copy, edit, change, modify, supplement the entry or parts thereof, subtract, re-title, sell and adapt, combine with other content and otherwise use and exploit the entry.

The granting of rights is not subject to a confirmation by the participant. Nevertheless, participants may be required to confirm such grant of rights described above by completing and submitting the documents confirming acceptance of the prize, failing which the participant will be disqualified from receiving the participant’s prize(s).

The organizer is not obliged to publish or disclose the participant’s entry in anyway.

Granting of licenses by the Organizer

Participant is entitled to include in his/her entry the name of the organizer, as well as the trademarks, the organizer’s logo, the titles, the characters and other content of the organizer related to the contest as described in the contest announcement (“Organizer Content“). Organizer grants each participant a free-of-charge, non-exclusive, revocable, limited license to use the organizer content solely for the purpose of developing and submitting the participant’s entry for the contest. Any other use of the organizer content, including but not limited to commercial use, is prohibited and may result in disqualification.

All derivative works based on or using the organizer’s content and intellectual property are the sole and exclusive property of the organizer. Participant acknowledges that, in the relationship between organizer and participant, organizer is the owner of all right, title and interest in all copyrights, trademarks and other rights associated with organizer’s content, including but not limited to name, intellectual property, games, services, products and product designs.

Usage of Social Media Platforms

If the task of the contest includes the publication of the entry through the use of Twitter, Twitch, YouTube, Facebook, Instagram, Snapchat or any other social media platform (“Social Media Platform“) or any other use of the social media platform, the following applies:

The contest is in no way sponsored, endorsed, administered or associated with the social media platform or the owner of the social media platform. The organizer is solely responsible for the contest in relation to the corresponding social media platform.

The Participant’s user profile and any postings or updates related to the contest must be publicly viewable and remain publicly viewable throughout the contest (if applicable).

If part of the task of the contest, participant must “like”, “follow”, “friend”, etc. (depending on the social media platform) the account or entry specified in the contest announcement (depending on the social media platform).

Participant must agree to and comply with the social media platform and the terms and conditions of the social media platform owner, the Privacy Policy and all other applicable policies and terms.

Participant agrees to indemnify, defend, and hold harmless all respective social media platforms (if applicable) from and against any and all claims by third parties arising out of or in connection with any breach of any representation, warranty or warranty made by participant in connection with participant’s acceptance of the legal basis.

Assurances of the Participant / Indemnification

By participating in the contest, the participant represents and warrants that he/she has read, understood, agrees to and will abide by the legal basis of this contest.

Participant represents and warrants that he or she will comply with all applicable laws, including, without limitation, copyright, privacy and publicity laws.

By submitting their entry, the participants provide assurance that they produced the entry themselves, guarantees that the entry does not infringe on the rights of third parties and indemnifies the organizer against all claims from third parties based on or in connection with the infringement of third party rights in connection with the entry. The organizer reserves the right to require the participant to prove at any time that the Participant retains all necessary rights to the submitted materials in order to grant the organizer the rights required herein in a form acceptable to the organizer. Failure to provide such proof may result, among other things, in disqualification of the participant from the contest.

Winner(s)

The number of winner(s) (each a “Winner“) is stated in the contest announcement. The organizer will determine the winner(s) as specified in the procedure for determining winner(s) set forth in the Contest announcement (“Procedure For Determining Winner(s)“). Only eligible participants are eligible to win a prize.

Prize Notification

Each winner will be notified by the organizer via email account or other account provided as part of the entry, by mail or as otherwise specified in the contest announcement. organizer will notify (“Prize Notification“) the winner or winners no later than 3 months after the last day of the participation period. Returning the prize notification will result in forfeiture of the prize.

The prize notification may contain instructions of the organizer (e.g. to give further contact information). The winner must comply with such instructions, otherwise the winner loses his/her claim for the prize(s).

The organizer has the right to ask a potential winner to proof that he is the authorized account holder of the account associated with the winning entry.

Rejection of Entries / Disqualification

The organizer may reject entries or disqualify participants or reclaim prices for the following reasons, among others:

If a participant manipulates the course of the contest including but not limited to the circumstance that the entry contains viruses, Trojan horses or harmful or malicious code or otherwise be detrimental to the contest, users of the Site or applicable social media platform or any other person or entity

If a participant behaves in a way that is harmful to other participants, third parties or the organizer

If the participant does not prove his/her eligibility to participate at the request of the organizer

If the participant’s entry contains personal information about any person other than the participant that can be used to track, contact or impersonate that person,

If the participant’s entry Is sexually explicit, indecent, obscene, vulgar or discriminatory or contains other offensive material

If the participant violates any rule or condition in the rules or conditions on any applicable social media platform

If the participant or their entry violates any law

Subsequent attempts by an already disqualified participant to re-enter the contest (e.g., by submitting multiple entries and/or by using multiple user accounts or false contact information) are prohibited.

Disqualification of a winner will result in that winner not receiving any prize. In this case the organizer may award the prize to another participant. This may be determined by the procedure for determining winner(s) described in the contest announcement, or by any other winner selection process appropriate to the situation. Subject to applicable law, the organizer may decide not to award the prize at all.

Taxes

It is the sole responsibility of each winner to submit the prize(s) to the appropriate tax authorities or other governmental agencies if the winner is required to do so by law.

Prize(s)

The prize(s) the winner(s) will receive are specified in the contest announcement (“Prize”). Prizes are not transferable. Any prize(s) not claimed will be forfeited.

If the prize is a digital prize (e.g. credits for a game, or virtual items for a game), the organizer will transfer the prize to the account provided by participant as part of the entry, or ask the participant in the prize Notification to which user account the prize should be transferred.

If the prize is a physical prize that is not a cash prize (e.g. hardware or merchandise), the organizer will ask the participant to provide his/her contact information in the Prize Notification. The prizes are considered to be handed over from the organizer to the winner upon delivery to the Postal Service Provider (this handing over of the prizes to the Service Provider can also be done by a Sponsor who makes the prize(s) available for the contest). If a prize cannot be delivered or its acceptance is refused due to incorrect address information provided by the winner (including unsuccessful delivery attempts due to the absence of the winner), this shall be at the expense of the respective winner. Neither the organizer nor any existing sponsors owe further delivery attempts. 

Prizes in the form of travels and/or events must always be claimed by the winner at the time specified by the organizer. Otherwise, the prize will be forfeited without any claim to reimbursement of costs. When claiming travel and/or events, the terms and conditions of the respective “Travel Organizer” (this may be one or more third parties or/and or the organizer) shall apply in addition to these terms and conditions of participation. For all claims arising from the travel relationship and/or an event, the travel organizer or the other service providers are exclusively liable. All expenses in excess of the expressly offered price (e.g. travel to and from the event, meals, transportation, fees, expenses, travel insurance, rebookings approved by the (travel) organizer) are to be borne by the winner independently and at his own expense, unless expressly agreed otherwise in the contest announcement. The organizer assumes no liability for the cancellation of the trip or event due to force majeure or due to circumstances for which the (travel) organizer or its business partners are responsible. The winner and any accompanying person(s) must have a valid identification document with them at the start of the trip. The winner and any accompanying persons are responsible for obtaining any visas that may be required themselves and at their own expense. In the absence of the required travel documents, the organizer may withdraw the winner the prize. Claims against the organizer are excluded in this case.

Cash prizes will be paid at the discretion of the organizer by bank transfer or other payment method to an account to be specified by the winner. Costs incurred as a result of the transfer or crediting of the cash prize (e.g. bank charges, taxes) will only be borne by the organizer if this was expressly stated in the contest announcement. The winner must provide the organizer with the necessary information (e.g. in the case of transfer of a cash prize, his/her bank details) and agrees that the organizer may forward this information to the respective third party, if necessary, in order to enable this third party to make the payment. By making the payment (e.g. transfer to the named account), the organizer is released from the payment obligation regarding the prize. If the cash prize is not paid out due to incorrect information (e.g. bank details) or due to other circumstances for which the organizer is not responsible, no claims can be made against the organizer.

The organizer is not responsible for lost, damaged or stolen prizes.

A cash disbursement of the prize is not possible unless it is a cash prize.

Organizer reserves the right to replace individual prizes with prizes of equal or higher value.

If the winner has violated the terms of participation (in particular by fulfilling any of the requirements for disqualification), the organizer reserves the right to reclaim the prizes.

Limitation of Liability

The organizer, its bodies, employees, and subcontractors are liable exclusively for willful intent and gross negligence, regardless of legal basis, and in cases of ordinary negligence, only for the violation of essential contractual obligations and limited to foreseeable damages, as far as not precluded by other compulsory statutory provisions. These limitations do not apply for the loss of life, personal injury or damage to health.

Data Protection

Organizer will retrieve, process and use personal data exclusively for the purposes of holding the contest (this includes the review of the right to participate and compliance with the legal basis). The personal data processed by the organizer during the contest are specified in the contest announcement.

Organizer will only process the personal data of each participant within the scope of the applicable legal data protection requirements.

The personal data collected will be stored for the duration of the contest and then subsequently deleted once the Contest ends. Presentations of entries which, for reasons of transparency, is principally always kept permanently available for retrieval, will not be deleted within this period unless otherwise requested by the respective winner. To the extent that legal retention requirements stipulate longer-term storage, the affected data will be deleted at the latest following the expiry of such obligations and will only be processed for the purposes of compliance with these retention requirements.

The privacy policy of the organizer applies.

Final Provisions

Recourse to the courts is not permitted.

The organizer reserves the right to stop the contest before the end of the participation period, if for technical or legal reasons its proper execution cannot be guaranteed.

These terms of participation and claims in connection therewith shall be governed exclusively by the law of the Federal Republic of Germany, excluding the UN Convention on Contracts for the International Sale of Goods. If the user has concluded the contract as a consumer, the mandatory consumer protection provisions applicable in the state in which the user has his habitual residence shall also apply, provided that these provisions grant the user a more comprehensive protection.

In the event that any individual provisions of these terms of participation become ineffective, the remaining provisions shall remain effective and binding. Statutory rules shall take the place of the ineffective provision. The invalid provision shall be replaced by a provision which comes closest to the will and the legal and economic interests of the parties. Same applies in case of a loophole in the terms of Participation.

Date: March 2022

















































14/03/2022

Tales from Elysium in detail!


Tales from Elysium

Contest Announcement: Fractured Online Tales from Elysium

Organizer(s): gamigo US Inc. (9430 Research Blvd, Austin, TX 78759

Participation Period: 03/17/2022 until 04/18/2022 11:59pm CT.

Tasks:

You have from Mar 17,2022 till Apr 18, 2022, to create a story.

Post your entry in the designated forum post for a chance to win a T-shirt.

Prize(s):

One (1) winner will receive the following prize:

A Fractured Online T-Shirt!

Procedure for Determining Winner(s): The winner will be determined via voting, the highest scoring entry will be considered the winner.

Prize Notification: We will reveal the contest winners on our website and social media platforms.

Processed Personal Data: We process the following personal data: For all Participants we process their account name to identify their participation. For Winners, we will collect their email address, name, and mailing address to notify them and deliver their prize.

Our Terms of Participation and our Terms of Service apply.

















































10/02/2022

Fractured Online Emoji Contest in detail!


Contest Announcement: Fractured Online Emoji & Sticker Contest

Organizer(s): gamigo US Inc. (9430 Research Blvd, Austin, TX 78759)

Participation Period: 02/11/2022 until 03/11/2022 11:59pm CT.

Tasks:

  • You have from February 11th till March 11th @ 11:59pm CT, to create a emoji for the Fractured Online Discord!
  • Post your emoji in the #emoji_contest on our Discord before the due date to enter for a chance to win one of the T-Shirts!

Prize(s):
The three (3) top winners drawn will receive the following prizes:

A Fractured Online T-Shirt!

Ten (10) winners emojis that are selected will be featured on the discord, website, socials!

Procedure for Determining Winner(s): The three winners will be determined via raffle. Other winners that’ll be showcased on the website and other social media will be chosen by the team.

Prize Notification: We will reveal the contest winners on our Discord servers as well as our website.

Processed Personal Data: We process the following personal data: For all Participants we process their account name to identify their participation. For Winners, we will collect their email address, name, and mailing address to notify them and deliver their prize.

Our Terms of Participation and our Terms of Service apply.

















































10/02/2022

Terms of Participation – Emoji Contest


Scope of Application

These terms of participation, together with the information and conditions provided in the description of the contest announcement (“Contest Announcement”), form the legal basis (“Legal Basis”) for the respective contest (“Contest”). The contest announcement specifies these terms of participation. The definitions given in these terms of participation apply to the contest announcement.

In case of deviations or contradictions between the terms of participation and the contest announcement, the rules set out in contest announcement shall prevail.

Organizer

The contest is organized by one or more companies (“Organizer“; together, if applicable). The organizer is named in the respective contest announcement.

Eligibility and Participants

Participation in the contest is voluntary and only for natural persons. Participants must be at least fourteen years old. If the participant is under the age of eighteen, the parent or guardian must have given their consent to participate in the contest.

Employees of the organizer, the cooperation partners involved in the contest and their respective relatives are excluded from participation.

Participant” means anyone who is eligible to participate pursuant to paragraph 3.1 and 3.2 and who complies with the legal basis in the participation period specified in the contest announcement (“Participation Period“).

Participation and Entry

To participate in the contest, the participant must complete the task described in the contest announcement (“Task“) within the participation period described in the contest announcement. There is no participation fee.

The completed task submitted by the participant forms his/her entry (“Entry”). The entry may never include sexually explicit, indecent, obscene, vulgar or discriminatory content. The entry may generally only contain personal data about the participant himself/herself.

Upon submission of the entry, the physical component, if applicable, of the entry becomes the property of the organizer. The participant has no right to claim back his/her entry. Section 5 of these terms of participation applies to the entry regarding the intellectual property.

Each participant may submit as many entries as they wish. Entries submitted outside of the participation period will not be considered.

The participant is not allowed to participate in this contest as far as the legal basis violates mandatory consumer protection law of the country in which the participant has his habitual residence.

Right of Use

The participant grants the organizer the royalty-free, non-exclusive, sublicensable, worldwide, perpetual and irrevocable right to use the respective entry and all images, text and other content (this includes the name and image of the participant, if applicable) contained or depicted therein in whole or in part for commercial and non-commercial exploitation. This includes all copyrights, trademarks and other related intellectual and proprietary rights. Legal claims, which cannot be excluded, remain unaffected.

The right of use and exploitation granted by the participant includes, but is not limited to, the right to display, reproduce, recreate, record, present, exhibit, distribute, copy, edit, change, modify, supplement the entry or parts thereof, subtract, re-title, sell and adapt, combine with other content and otherwise use and exploit the entry.

The granting of rights is not subject to a confirmation by the participant. Nevertheless, participants may be required to confirm such grant of rights described above by completing and submitting the documents confirming acceptance of the prize, failing which the participant will be disqualified from receiving the participant’s prize(s).

The organizer is not obliged to publish or disclose the participant’s entry in anyway.

Granting of licenses by the Organizer

Participant is entitled to include in his/her entry the name of the organizer, as well as the trademarks, the organizer’s logo, the titles, the characters and other content of the organizer related to the contest as described in the contest announcement (“Organizer Content“). Organizer grants each participant a free-of-charge, non-exclusive, revocable, limited license to use the organizer content solely for the purpose of developing and submitting the participant’s entry for the contest. Any other use of the organizer content, including but not limited to commercial use, is prohibited and may result in disqualification.

All derivative works based on or using the organizer’s content and intellectual property are the sole and exclusive property of the organizer. Participant acknowledges that, in the relationship between organizer and participant, organizer is the owner of all right, title and interest in all copyrights, trademarks and other rights associated with organizer’s content, including but not limited to name, intellectual property, games, services, products and product designs.

Usage of Social Media Platforms

If the task of the contest includes the publication of the entry through the use of Twitter, Twitch, YouTube, Facebook, Instagram, Snapchat or any other social media platform (“Social Media Platform“) or any other use of the social media platform, the following applies:

The contest is in no way sponsored, endorsed, administered or associated with the social media platform or the owner of the social media platform. The organizer is solely responsible for the contest in relation to the corresponding social media platform.

The Participant’s user profile and any postings or updates related to the contest must be publicly viewable and remain publicly viewable throughout the contest (if applicable).

If part of the task of the contest, participant must “like”, “follow”, “friend”, etc. (depending on the social media platform) the account or entry specified in the contest announcement (depending on the social media platform).

Participant must agree to and comply with the social media platform and the terms and conditions of the social media platform owner, the Privacy Policy and all other applicable policies and terms.

Participant agrees to indemnify, defend, and hold harmless all respective social media platforms (if applicable) from and against any and all claims by third parties arising out of or in connection with any breach of any representation, warranty or warranty made by participant in connection with participant’s acceptance of the legal basis.

Assurances of the Participant / Indemnification

By participating in the contest, the participant represents and warrants that he/she has read, understood, agrees to and will abide by the legal basis of this contest.

Participant represents and warrants that he or she will comply with all applicable laws, including, without limitation, copyright, privacy and publicity laws.

By submitting their entry, the participants provide assurance that they produced the entry themselves, guarantees that the entry does not infringe on the rights of third parties and indemnifies the organizer against all claims from third parties based on or in connection with the infringement of third party rights in connection with the entry. The organizer reserves the right to require the participant to prove at any time that the Participant retains all necessary rights to the submitted materials in order to grant the organizer the rights required herein in a form acceptable to the organizer. Failure to provide such proof may result, among other things, in disqualification of the participant from the contest.

Winner(s)

The number of winner(s) (each a “Winner“) is stated in the contest announcement. The organizer will determine the winner(s) as specified in the procedure for determining winner(s) set forth in the Contest announcement (“Procedure For Determining Winner(s)“). Only eligible participants are eligible to win a prize.

Prize Notification

Each winner will be notified by the organizer via email account or other account provided as part of the entry, by mail or as otherwise specified in the contest announcement. organizer will notify (“Prize Notification“) the winner or winners no later than 3 months after the last day of the participation period. Returning the prize notification will result in forfeiture of the prize.

The prize notification may contain instructions of the organizer (e.g. to give further contact information). The winner must comply with such instructions, otherwise the winner loses his/her claim for the prize(s).

The organizer has the right to ask a potential winner to proof that he is the authorized account holder of the account associated with the winning entry.

Rejection of Entries / Disqualification

The organizer may reject entries or disqualify participants or reclaim prices for the following reasons, among others:

If a participant manipulates the course of the contest including but not limited to the circumstance that the entry contains viruses, Trojan horses or harmful or malicious code or otherwise be detrimental to the contest, users of the Site or applicable social media platform or any other person or entity

If a participant behaves in a way that is harmful to other participants, third parties or the organizer

If the participant does not prove his/her eligibility to participate at the request of the organizer

If the participant’s entry contains personal information about any person other than the participant that can be used to track, contact or impersonate that person,

If the participant’s entry Is sexually explicit, indecent, obscene, vulgar or discriminatory or contains other offensive material

If the participant violates any rule or condition in the rules or conditions on any applicable social media platform

If the participant or their entry violates any law

Subsequent attempts by an already disqualified participant to re-enter the contest (e.g., by submitting multiple entries and/or by using multiple user accounts or false contact information) are prohibited.

Disqualification of a winner will result in that winner not receiving any prize. In this case the organizer may award the prize to another participant. This may be determined by the procedure for determining winner(s) described in the contest announcement, or by any other winner selection process appropriate to the situation. Subject to applicable law, the organizer may decide not to award the prize at all.

Taxes

It is the sole responsibility of each winner to submit the prize(s) to the appropriate tax authorities or other governmental agencies if the winner is required to do so by law.

Prize(s)

The prize(s) the winner(s) will receive are specified in the contest announcement (“Prize”). Prizes are not transferable. Any prize(s) not claimed will be forfeited.

If the prize is a digital prize (e.g. credits for a game, or virtual items for a game), the organizer will transfer the prize to the account provided by participant as part of the entry, or ask the participant in the prize Notification to which user account the prize should be transferred.

If the prize is a physical prize that is not a cash prize (e.g. hardware or merchandise), the organizer will ask the participant to provide his/her contact information in the Prize Notification. The prizes are considered to be handed over from the organizer to the winner upon delivery to the Postal Service Provider (this handing over of the prizes to the Service Provider can also be done by a Sponsor who makes the prize(s) available for the contest). If a prize cannot be delivered or its acceptance is refused due to incorrect address information provided by the winner (including unsuccessful delivery attempts due to the absence of the winner), this shall be at the expense of the respective winner. Neither the organizer nor any existing sponsors owe further delivery attempts. 

Prizes in the form of travels and/or events must always be claimed by the winner at the time specified by the organizer. Otherwise, the prize will be forfeited without any claim to reimbursement of costs. When claiming travel and/or events, the terms and conditions of the respective “Travel Organizer” (this may be one or more third parties or/and or the organizer) shall apply in addition to these terms and conditions of participation. For all claims arising from the travel relationship and/or an event, the travel organizer or the other service providers are exclusively liable. All expenses in excess of the expressly offered price (e.g. travel to and from the event, meals, transportation, fees, expenses, travel insurance, rebookings approved by the (travel) organizer) are to be borne by the winner independently and at his own expense, unless expressly agreed otherwise in the contest announcement. The organizer assumes no liability for the cancellation of the trip or event due to force majeure or due to circumstances for which the (travel) organizer or its business partners are responsible. The winner and any accompanying person(s) must have a valid identification document with them at the start of the trip. The winner and any accompanying persons are responsible for obtaining any visas that may be required themselves and at their own expense. In the absence of the required travel documents, the organizer may withdraw the winner the prize. Claims against the organizer are excluded in this case.

Cash prizes will be paid at the discretion of the organizer by bank transfer or other payment method to an account to be specified by the winner. Costs incurred as a result of the transfer or crediting of the cash prize (e.g. bank charges, taxes) will only be borne by the organizer if this was expressly stated in the contest announcement. The winner must provide the organizer with the necessary information (e.g. in the case of transfer of a cash prize, his/her bank details) and agrees that the organizer may forward this information to the respective third party, if necessary, in order to enable this third party to make the payment. By making the payment (e.g. transfer to the named account), the organizer is released from the payment obligation regarding the prize. If the cash prize is not paid out due to incorrect information (e.g. bank details) or due to other circumstances for which the organizer is not responsible, no claims can be made against the organizer.

The organizer is not responsible for lost, damaged or stolen prizes.

A cash disbursement of the prize is not possible unless it is a cash prize.

Organizer reserves the right to replace individual prizes with prizes of equal or higher value.

If the winner has violated the terms of participation (in particular by fulfilling any of the requirements for disqualification), the organizer reserves the right to reclaim the prizes.

Limitation of Liability

The organizer, its bodies, employees, and subcontractors are liable exclusively for willful intent and gross negligence, regardless of legal basis, and in cases of ordinary negligence, only for the violation of essential contractual obligations and limited to foreseeable damages, as far as not precluded by other compulsory statutory provisions. These limitations do not apply for the loss of life, personal injury or damage to health.

Data Protection

Organizer will retrieve, process and use personal data exclusively for the purposes of holding the contest (this includes the review of the right to participate and compliance with the legal basis). The personal data processed by the organizer during the contest are specified in the contest announcement.

Organizer will only process the personal data of each participant within the scope of the applicable legal data protection requirements.

The personal data collected will be stored for the duration of the contest and then subsequently deleted once the Contest ends. Presentations of entries which, for reasons of transparency, is principally always kept permanently available for retrieval, will not be deleted within this period unless otherwise requested by the respective winner. To the extent that legal retention requirements stipulate longer-term storage, the affected data will be deleted at the latest following the expiry of such obligations and will only be processed for the purposes of compliance with these retention requirements.

The privacy policy of the organizer applies.

Final Provisions

Recourse to the courts is not permitted.

The organizer reserves the right to stop the contest before the end of the participation period, if for technical or legal reasons its proper execution cannot be guaranteed.

These terms of participation and claims in connection therewith shall be governed exclusively by the law of the Federal Republic of Germany, excluding the UN Convention on Contracts for the International Sale of Goods. If the user has concluded the contract as a consumer, the mandatory consumer protection provisions applicable in the state in which the user has his habitual residence shall also apply, provided that these provisions grant the user a more comprehensive protection.

In the event that any individual provisions of these terms of participation become ineffective, the remaining provisions shall remain effective and binding. Statutory rules shall take the place of the ineffective provision. The invalid provision shall be replaced by a provision which comes closest to the will and the legal and economic interests of the parties. Same applies in case of a loophole in the terms of Participation.

Date: January 2022

















































20/07/2018

Feature Spotlight #7 – Towns, Governors & Politics


 

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Hi, fellow gamer and MMO enthusiast!

Yes, the time has come. The spotlight many of you have been waiting (way too long) for, is finally here.

Ladies and gentlemen, it’s player-made towns time! Let’s kick the article off with a summary for those of you who don’t feel like tackling this “demanding” reading!

SUMMARY

In Fractured, having a base of operation is something really desirable for all players. As with all our features, we don’t want to exclude any part of our userbase from enjoying the game, and that’s why we’re giving everyone plenty of options on how to live their social life.

In the system we’re building, lone wolves can claim their own lot of land outside of a town, where they can build a home, basic crafting stations, cultivations and livestock. More social players can instead band together and start a settlement, or join an existing one.

The most ambitious players can become the elected leaders of a free town through politics, or autonomously rule one connected (and dedicated to) their guild.

Getting a Governor pack from our Kickstarter campaign is a great idea to get a head start as a Governor of a town on a planet and location of one’s choice, freely choosing whether that’s going to be a free town or a guild town.

Objectives & Issues

A sound housing system is pretty much mandatory for a proper sandbox MMO. However, it is often a problematic feature to manage. I’m sure many of you recall the world of a sandbox classic like Ultima Online, covered with player houses positioned wherever there was enough room to lay foundations.

A couple common solutions adopted to prevent player housing from destroying environments are:

  • Totally oversize worlds. It works, but it has the downside of making maps uninteresting.
  • Instanced housing. This also works, but is a total immersion breaker in our opinion, and ultimately makes player housing a minor pastime.

Housing alone is an enjoyable feature that adds a lot of fun for the player – but with Fractured, we want to do much more. We want to allow you to bring back civilization from the ashes of Elysium by colonizing worlds in a realistic, meaningful way. We want to create towns that are alive and a core component of everyday gameplay, not only places for social gathering.

Following is a brief list of our goals when developing the system:

  • Players should be able to be self-sufficient even without being part of a town…
  • …but being a citizen of a town should have obvious advantages over living on one’s own.
  • Towns should be a crucial point of contention for guilds…
  • …but Guild Masters should not be the only people who matter in the political landscape. Town rules and citizens should matter as much, if not more.
  • All-out war (aside from Arboreus) should always be an option…
  • …but not the only one, as commonly seen in the MMO genre.

Yes, there’s a lot to explain here, so much that we have to split the topic into multiple spotlights.

In this one, we’re focusing on the structure of the world map, the basics of town progression, guild towns vs free towns, and town politics (Governors and elections).

World Areas

The surface of each planet (Syndesia, Arboreus and Tartaros) is logically divided into four different zone types – town areas, free areas, claimed areas and neutral areas, as shown in the picture below.

Town Area

A town area is a pre-defined area of the map where a village or city used to exist on Elysium in the days before the Fracture. It can be reclaimed by players to fund and develop a new settlement.

Plenty of town areas exist on each planet. If abandoned, they are typically haunted by monsters and studded with ruins. More specifically, the ruins of a town hall can always be found close to the center of a town area.

While by default town areas are haunted and unclaimed at the start of a new server or a new testing phase, two notable exceptions exist:

  • NPC towns. There are only a handful of them on each planet, which serve as starting locations and hotspots for new players. They feature basic facilities that cater to the basic needs of players and can’t be conquered. Starting in an NPC town is not mandatory – you can always choose for your character to be created in a player-run town if authorized to do so.
  • Governor packs. If a player has pledged on Kickstarter as a Governor (or higher), he/she is able to choose a town to rule on before the server starts. When the server starts, the town is already claimed and ruled by the Governor.

Players are not allowed to build freely within the boundaries of a town area that is haunted or that contains a town with an elected governor. More on the topic in the following chapter.

Free Area

Free areas are portions of the world where players can freely build their home. Building a home in a Free Area turns a small zone surrounding the house into a Claimed Area, where the owner can start cultivations, place basic crafting stations, etc.

Building a home in a free area guarantees total freedom, but also comes with some risk (if on Syndesia or Tartaros). While player buildings can’t be destroyed and cultivations can’t be pillaged by strangers, players with malicious intent can still enter claimed lots, which lack the partial protection from crime granted by guards in town (or the total protection offered by a Good-aligned town on Syndesia).

Claimed Area

As mentioned above, a claimed area is the zone around a player house built in a free area. Other players can enter it but can’t build in it.

Just like in town, player buildings in a claimed area require maintenance to prevent the house at the center from decaying, which frees up the area to be claimed by a new owner. This maintenance can be carried out by the owner and co-owners of the lot or by a Carpenter NPC. Most Kickstarter pledges offer free carpenter NPC contract time – from 3 months in the Pioneer pack, to lifetime in the Immortal pack!

Neutral Area

Neutral areas are areas of the map where all kinds of player buildings are forbidden. They’re usually located around the borders of a village area, around dungeons and around other important world locations.

Town States

Now that we’ve explained what town areas are, let’s see how the progression – and regression! – of a town works in Fractured.

Hamlet

Rome wasn’t built in a day“, the well-known adage says. Indeed, even Rome, in its very early stages, was likely just a small bunch of houses without proper organization and rule.

When a town area has been cleared of the creatures infesting it, any player can place the foundations of a house in one of the few dedicated lots of land in the area. Once at least one house has been fully built, a hamlet – and a citizen! – are born.

A hamlet has no rulers and no rules. As we’ve just said, anyone who can settle on a planet can add his own house to a hamlet on that planet. No specialized structured can be built in it – only residential buildings.

If all the citizens of a hamlet leave the settlement or let their homes decay, the area becomes a haunted place once again.

If, on the opposite, a hamlet grows large enough, any citizen can present himself as a candidate for the role of Governor. Once the elections take place and a winner emerges, the hamlet can finally transition to a full-fledged town.

Town

A town is a settlement ruled by a Governor, whose powers are going to be described later in this article.

The most important metric of a town is its prestige counter, based on the number and types of buildings it contains, and the contributions of its citizens to civic life.

The prestige progression of a town in any given week compared to the previous one causes it to be tagged as Decaying, Stable, or Thriving. Total prestige can earn the town the title of Village, Town, City and Metropolis.

Not all town areas are large enough to allow the town to gain the City or Metropolis status. When a town gains a new title, everyone on the planet is notified to celebrate!

If the prestige of a town and the number of active players living in it decrease too much, the Governor is automatically ousted, and the town reverts to a hamlet.

All the owners of a Governor pledge pack start at the head of a settlement that is already considered a town, even if initially empty. They are given enough time to find players to join their town before it turns into a hamlet – although doing some planning before a new testing phase or a new server launch is still a good idea. To help all governors in this effort, we’ve created a dedicated forum section!

Town Politics

Let’s examine town politics now, first by outlining the difference between a Free Town and a Guild Town, then analyzing the powers of Governors and the way the political game plays out in Free Towns.

Free VS Guild Towns

A guild town is a settlement directly connected to a guild. It differs from a free town in that the Governor has absolute powers, and is not subject to citizens’ scrutiny through elections, although they can take place in exceptional circumstances.

A free town is a settlement where the power ultimately lies in the hands of the people. Free towns are also ruled by a Governor, but he/she is missing the key power to kick out a citizen from the town at will, and can be ousted by the people through elections.

A guild town can be turned into a free town at any time by its Governor. If the Governor is not the Guild Master of the connected guild, the latter has to approve the change. On the contrary, a free town can be turned into a guild town only through a vote of approval of 2/3 of its citizens. When a hamlet qualifies to become a town, it becomes a free town by default, unless its citizens decide otherwise.

Owners of a Governor pledge pack are free to choose whether they want their town to be a free town or a guild town. Once the choice has been taken and the town assigned to the Governor, the rules exposed above apply.

Governors

The Governor is the one and only ruler of a town.

The powers of a Governor are vast, but not unlimited. A few worth mentioning are:

  • Shaping the layout of the town (by positioning lots of land, roads, defenses, etc.)
  • Deciding the purpose of lots of land (residential, NPC shop, etc.)
  • Setting the purchase price of residential lots of land
  • Accepting the application of foreigners who want to become citizens of the town
  • Ban a citizen from the town and confiscate his property (in free towns, that’s subject to a vote of approval of 2/3 of the eligible citizens)
  • Deciding the tax rate applied to people and shops in town
  • Managing the town’s coffers – withdrawing, depositing and spending money
  • Managing tributes the town pays to guilds, if any
  • Giving orders to the town’s militia (for defense and patrolling purposes)

A Governor can always assign the power to carry out some of the tasks above to a third person – not necessarily a citizen of the town itself. In guild towns, the Guild Master can take away some powers from the Governor, such as that to accept or ban citizens.

The Governor of a town can be forcibly removed from power in two ways:

  • By vote, through elections, if the town is a free town
  • By force, through a town conquest, if on Syndesia or Tartaros

Since the whole war topic is out of the scope of this spotlight, let’s focus on the former.

Elections

Ah, democracy. So important in our real lives, yet somehow forgotten in the MMO genre. Here at Dynamight, we believe the time has come to bring back some!

An election cycle can be triggered in the following ways:

  • In free towns, if 21 days have passed since elections were last held
  • In guild towns, if the governor changes or leaves the guild (on purpose or because he’s been kicked out)
  • In all towns, when the Governor’s account becomes inactive for a long time, without an assigned delegate

It consists of the following phases:

  • Candidacy. All eligible citizens of a town can present themselves as potential candidates for the role of Governor. To be admitted as candidates, they must gather sufficient support from citizens. The current Governor is automatically made a candidate, unless he decides not to run for a new term. This phase lasts for 2 days.
  • Campaign. It’s debate time! This phase lasts for 3 days.
  • Elections. All eligible citizens vote for their favorite candidate. This phase lasts for 2 days.

If after the first phase there is only one candidate, he is automatically made the new Governor of the town. If there are no candidates, the town remains unmanaged and new elections are triggered after 7 days. An unmanaged town tends to lose prestige and wealth very quickly, so be careful!

One last thing to notice. You might have noticed the word “eligible” being used from time to time in the article. It refers to the fact contributions to the prestige of a town are tracked for each citizen. A minimum level of contribution every month is required for the citizen to vote, and more to become a candidate.


That’s it for today. What a spotlight!

As always, let us know what you think of this update and let’s keep the support for our Kickstarter campaign going strong. We’re 85% funded and the final push is coming. We can make it happen!

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21/03/2018

Feature Spotlight #6 – PvP, Alignment & Crime


Now that the last Feature Spotlight has officially ended the series of updates dedicated to the Knowledge System, it’s about time we move to what is likely to be the most debated topic in the history of the Fractured community – and that of the MMO genre in general.

The topic, of course, is Player Versus Player.

Since the very first post on this blog, we’ve stated Fractured wants to cater to the needs of peaceful/cooperative and aggressive/competitive players alike, allowing them to coexist in a single, massive game server.

Fractured is not the first game to attempt this move, of course. Different solutions have been proposed by several MMOs already. Implementing a (more or less) restrictive justice system to punish criminals is a classic. Splitting the world in low-reward / PvE-only areas and high-reward / FFA-PvP areas has also been explored.

To us, neither of the two solutions above has managed to strike the right balance, because:

  • A justice system still allows you to be murdered and looted. We know it’s enough to please those of you who seriously dislike PvP.
  • A world with safe low-level zones may increase new player retention, but that’s about it. In the end, if you really want to progress, you have to bear a sizable amount of deaths by ganking, unless you’re part of a large group of players.

The Fractured way, while incorporating elements of the solutions discussed above, is fundamentally different and – I dare say – truly unique. It relies heavily on the strong characterization of the three races that can be played in the game, their lore, and the three planets they inhabit.

Speaking of the three planets, we’ve had our community defining Arboreus as a “PvE planet”, Syndesia as a world with “Lawful PvP”, while Tartaros features “Lawless PvP”. This definition, although correct at large, is far from perfect, and led to a plethora of questions such as:

  • Can I be “ganked” while playing as a Beastman on Arboreus?
  • If I’m a Demon, how easily can I go for a killing spree on other planets?
  • What constitutes a crime on Syndesia, and how is that punished?

Today, we’re giving you all the answers – and more!

Shall we begin?

Alignment

PvP Crime Punishment Image

On Fractured, each character is always categorized as Good, Neutral, or Evil. These three titles, built on the classic D&D moral spectrum, are collectively known as Alignment. If you’ve followed our past updates, you should know that each option has serious consequences on your gaming experience. We’re going to discuss them in detail in the following paragraphs.

Coherently to the spirit of the game, the Alignment of your character is not set in stone – you’re free to choose it any time you take a Resting phase, just before memorizing your spells and setting your Talent points! Not all the three options are always available, however, as race, location and Karma might restrict your choice.

What is Karma? Simply put, it’s an indicator of where your character stands between Good and Evil. It ranges from -10,000 (Diabolic) and +10,000 (Holy), and changes according to your behavior in game – how you interact with other players and the environment, which Gods you worship, and more.

If your character’s Karma is below -2,500, you can only choose an Evil alignment. Below 0, you can pick only Neutral or Evil. Above 0, all the three options are open.

Speaking of race, the following limitations apply:

  • Humans are born with slightly positive Karma, and can choose any alignment.
  • Beastmen are born with a highly positive Karma. When resting on Arboreus, you can only choose a Good alignment for your Beastman character. When resting on a different planet, you can instead pick Neutral too. By doing so, you are allowed to commit criminal actions that could lower your Karma to the point your home planet and race will start rejecting you, walking the frightening journey that end with the transformation of the Beastman into an Abomination.
  • Demons are born with a strongly negative Karma – and they can’t make it better on their home planet. Therefore, as you create a new Demon, you’re restricted to an Evil alignment. When resting on other planets instead, you can gain Karma to the point you can set your character as Neutral too. Eventually, once your Karma is sufficiently high, you can start walking the path that will lead your Demon to reach its Redeemed form – the Angel.

Last but not least, the two following criminal flags restrict your Alignment selection as well:

  • Thief. You get this when stealing from a Good or Neutral player. It lasts for 24 real-world hours, and prevents you from choosing a Good Alignment.
  • Murderer. You get this when executing a Good or Neutral player. It lasts for 48 real-world hours, and forces you to pick an Evil alignment.

What are the consequences of being Evil, Neutral or Good? Let’s find out!

Good Alignment

Good Alignment Image

If you flag yourself as Good, you are not allowed to perform hostile actions against any other Good or Neutral player. There are several ways this restriction is applied – some common cases being:

  • You can’t use basic attacks and targeted spells against Good or Neutral players.
  • Your AOE abilities cause no damage or negative side effects to Good or Neutral players.
  • You can’t loot the corpse of a dead Good or Neutral player.
  • Giving the killing blow to a knocked-out Good or Neutral player is not possible.
  • You can’t take possession of bounty that doesn’t belong to you.

On the contrary, all the hostile actions listed above are permitted against Evil players – and even encouraged by Karma gains!

Since all Beastmen have a default Good alignment that can’t be changed on Arboreus, it is literally impossible for them to hurt each other. This also lessens the need for them to form a Party, making grouping easier.

As a Good player, you’re sure to inspire confidence to everyone you meet.

Neutral Alignment

Neutral Alignment Image

If you flag yourself as Neutral, you can perform hostile actions against any other player. This includes attacking, stealing, and murdering.

Hurting a Good or Neutral player doesn’t turn your Alignment to Evil, but flags you as Aggressive – a condition that gets you treated as Evil in many ways. For instance, Good players become able to hurt you, while other Neutral players become able to do so as well without consequences.

The Aggressive flag lasts for a few minutes only, but some particularly despicable actions like stealing or executing a player may add additional conditions (such the aforementioned Thief and Murderer flags) that last for a much longer time.

In the end, choosing Neutral gives you the chance to be nasty when needed, but it also surely lowers the trust other players might have in you.

Evil Alignment

Evil Alignment Image

You’re a Demon, you’ve decided to challenge the world, or you’ve been a bad guy so much that you’re no longer allowed to pick any other Alignment. Whatever your reasons for being Evil are, you’re now in a high risk situation!

While Evil, you’re free to perform hostile actions against any other player – just like when you’re Neutral. However, other players can also do so against you, without consequences – such as being flagged as Thief or Murderer or losing Karma. In fact, they will gain Karma by getting the world rid of you!

At least, being Evil is not enough to get you fully cast out of society. Guards on Syndesia let you enter towns, for instance, and some NPCs devoted to not-so-legal activities might even take a special interest in you.

Karma Changes

As mentioned in the previous paragraph about Alignment, your Karma changes according to how you behave towards other players, NPCs, and divinities. Let’s check this out more in detail now.

PvP Actions

Depending on your Alignment and your victim’s, attacking, knocking unconscious, looting or executing a player triggers a Karma gain or loss.

As a rule of thumb, any unprovoked aggressive action towards players with Good or Neutral alignment triggers a Karma loss. The Karma loss for just causing damage is minor, but it’s significantly higher if you knock out your victim, and even worse if you loot its body after. Delivering the final killing bow is obviously the worst option of all, and hurts your moral stance considerably.

Also as a rule of thumb, aggressive actions towards players already flagged as Aggressive or Evil have no effect on your Karma.

PvE Actions

All creatures in Fractured have a specific Karma and Alignment. Depending on your Alignment and their own, killing them may result in a Karma gain or loss.

The general concept is quite predictable: killing a Good Creature triggers a Karma loss, while slaying an Evil one triggers a Karma gain.

One thing to be noticed is that PvE is intended as a way to “adjust” your Karma, rather than revolutionize your Alignment. Therefore, a few exceptions to the rule above apply. A couple significant ones: an Evil player doesn’t gain Karma by killing Evil creatures, while a Good player can lose it killing Good ones, but it won’t drop below 0 anyway.

Temple Offerings

A Temple Offering is a monetary donation that can be performed once a day in the home of one of the Gods of Fractured.

Temple offerings are an effective – albeit expensive – way to change your Karma towards that of the God you’re donating to. Offerings given to Elysium, Tyros and Nelena have a positive effect on your Karma, while money pledged to the dreadful Babilis cause a heavy Karma loss. Donations to Neutral Gods such as Iridia and Galvanos instead have no impact on your moral stance.

Other than (possibly) changing your Karma, a Temple Offering increases the favor of the God towards you. If high enough, you might even get bestowed a Divine Blessing, or assigned a Divine Quest to carry out!

Divine Quests

Divine Quests are missions obtained at shrines and temples that must be completed by anyone who wishes to become the Champion of a God. Fulfilling them triggers changes to your Karma, pushing it towards the Alignment of the God in question.

By becoming the Champion of a God, you are granted a unique blessing in the form of a permanent status effect, plus the chance to use one or more Divine Abilities that don’t have to be memorized. The number and power of said abilities depend on the deity’s favor towards you and how well your current Karma matches the God’s one.

The Three Planets

Now you know what it means to choose an Alignment, how your race and your Karma restrict your possibilities, and what the consequences of each choice are. It’s time to have a look at the three planets to see how each Alignment and crime are treated there!

Arboreus

Arboreus Mood Painting

Arboreus is designed to be the ideal home of PvE lovers. It features large areas accessible only by Beastmen and characters with Good alignment, and a great degree of protection from hostile PvP in the rest of the world. How great is such protection? Let’s go through that together.

First and foremost, travelling to Arboreus is no small feat for a Human or Demon character. It requires good planning and is generally expected to be a group effort. Moreover, and more importantly, things get exponentially more difficult for players of Neutral and Evil alignment, who not only have to work harder to gain access to the planet, but also find it harder to stay.

Indeed, only Humans with Good alignment are allowed to walk the lands of Arboreus for a considerable amount of time – 20/40 real-world hours, thus being able to explore a good portion of the world at once, collecting resources and acquiring knowledge.

If you’re a Human with Neutral alignment, you can also stay for a while – around 5/10 hours, penalized only by a slight stat debuff. However, if you get flagged as Aggressive, you are immediately treated as Evil, suffering all the penalties explained below.

If your character has an Evil alignment and you manage to enter Arboreus, well, now you’re in trouble! The planet itself, pervaded by the primal energy of Elysium, immediately starts fighting to repel you. You become heavily debuffed, and normally pacific creatures turn aggressive against you, seeking you out to rip you apart. Even worse, you are only allowed to stay on Arboreus for half an hour at once, and you are quickly drained of all vital energies if you step into a Good-only area.

TL;DR

If you play as a Beastman on Arboreus, you’ll often wander zones completely devoid of hostile PvP – particularly as a new player, and you’re unlikely to be the victim of an aggression from other races in the rest of the world as well. If you’re Evil and looking to travel to Arboreus to go on a killing spree, you won’t succeed – you’d rather have a clear PvE / gathering objective in mind and complete it as fast as you can!

Syndesia

Syndesia Mood Painting

Syndesia has been designed for those of you who are looking for a balance between PvE and PvP, strict rules to prevent senseless griefing, and a competitive environment ruled by opposing guilds and alliances.

The Human homeland is a world deprived of the primal energy that still exists on Arboreus, and can therefore be accessed by Good, Neutral and Evil players alike, without them receiving any buff or debuff. Moreover, it’s the easiest planet to travel to from other worlds – a feature that has turned it into the economic center of the Elysium System.

The degree of protection enjoyed by players on Syndesia is location-dependent, and varies according to the laws established by the guild in possession of each town and its surrounding territory. No hostile actions are permitted in Good-aligned towns besides during sieges, while protection outside of city walls depends on the efforts of the sovereign guild or alliance. This includes hiring NPC squads who hunt down and dispossess any player marked by a criminal flag such as Thief or Assassin. Starting towns can’t be conquered, are always Good-aligned, and their territories strictly patrolled.

Beastmen on Syndesia lose the powers they are granted on Arboreus. Other than that, they can stay on the Human planet as long as they like, finding shelter at any town that allows them in.

While the planet itself doesn’t force them out, Demons have a much harder time walking the lands of Syndesia. Away from the reach of Babilis, they not only lose their Demonic powers, but start leaking vital energy after a couple hours, which forces them to get back to their homeland. Eclipses are a notable exception, since Demons lose neither their powers nor their energy as long as Tartaros is casting its evil influence on the Human world.

TL;DR

On Syndesia, players of all alignments coexist, while the overall safety of each territory depends on the guild controlling it. If you’re a new player, you enjoy a rather large safety net. As you progress, playing with an organized group is advised, but not strictly necessary. Want to be a criminal? That is possible and potentially rewarding, but punishment for your crimes won’t be light!

Tartaros

Tartaros Mood Painting

Tartaros, the Demon planet, is the land for all of you hardcore MMO players who want to enjoy competition at its finest. PvP is strictly Free-For-All, aside from the Nests where new Demons are born, and no punishment or limitation is imposed on Evil characters and criminals like Thieves and Murderers.

Travelling to Tartaros is extremely challenging for any Beastman, since not only they lose the buffs they are granted on Arboreus, but also become the target of the hate of Babilis. The Evil God enjoys stacking curses on the poor fellows, who could end up dying just because of them – if they don’t get slayed by Demons, that is.

Unlike Beastmen, Humans are generally tolerated by Babilis, who sees a potential for corruption in them. They aren’t directly penalized like Beastmen, but slowly lose Karma over time, unless they enjoy the protection of another God. Tyros, for instance, grants total immunity from the influence of Babilis – but of course, that comes at a price too. While the dark God is not able to reach their souls, it is more than willing to let its children do the dirty job! That is why, one hour after stepping on the planet, the presence of any protegee of Tyros is made known to all Demons in the area!

TL;DR

With open PvP, full loot, and no punishment for crime, Tartaros is a harsh environment for Demons – let alone for other races! Beastmen are directly penalized when travelling through this Evil planet, while Humans have a slightly easier time, particularly if they enjoy the protection of a God. Regardless of your race, any expedition to Tartaros should be planned more than carefully!

The Next Episode

In our original plan, this update was to be dedicated to town building, management, and conquest. The heated discussions arisen on the forums about PvP convinced us to prioritize a different topic – but we’ll soon be back on track!

As a reminder, the series of updates on civilization will cover themes such as:

  • Inhabitable areas: where can you build, and what?
  • Town states: haunted, ruined, unclaimed and claimed cities.
  • Conquests: massive sieges or open field battles?
  • Organization: keep your town running properly!

See you soon and don’t forget to let us hear your voice on our community boards and social media!

DISCUSS

















































01/02/2018

Feature Spotlight #5 – Character Creation, Attributes And Resting


Hi, fellow gamer and MMO enthusiast!

In the last Feature Spotlight, we’ve given you an overlook on the types of abilities available on Fractured and the Schools of Magic & Fighting that group them. In doing so, we’ve mentioned what attribute(s) influence the power of each school among the six available ones.

Today, we’re going to discuss each attribute in detail – and while we’re at it, how your choice of race and family can influence your attribute assignment decisions during character creation.

Last but not least, we will cover the missing bit of the Knowledge System – the Resting phase, through which the concept of “every day a new gameplay” comes to life.

Character Creation

Character creation on Fractured consists of three main steps:

  1. Choosing your race
  2. Assigning your attributes
  3. Defining your character background

The choices you make in this phase are impactful, since they have a strong effect on how well your character will do when dealing with different ability schools and combat scenarios. They’re also persistent, in that you won’t be able change you character’s race and attribute distribution in game – unlike what you can do with talents and abilities.

Step #1: Race

The choice of race is the most impactful you’re going to make in your Fractured experience. As already described in past dev journals, it determines on which planet you start your journey and the ruleset you’ll be subject to – something far greater than what you’ve likely experienced in other MMOs.

Other than that, different races – and families – come with a set of advantages and disadvantages such as unique abilities and backgrounds, basic statistic modifiers and attribute variations – the latter of which are covered in the next paragraph.

For more information on races and the planets they inhabit, we invite you to check out the first and second Feature Spotlights on our dev blog.

Step #2: Attributes

Once you’ve selected your race, it’s time you decide how to set your main character attributes: Strength, Dexterity, Constitution, Intelligence, Perception, and Charisma.

For starters, you’re given a pool of Creation Points that can be distributed among the six attributes – 100 if your new hero is a Beastman or a Demon, 120 if Human. Creation Points can be spent to increase your attributes from their minimum value of 6 up to their cap, which is normally 18 but can change according to the character’s race and family (as shown in the table below, which lists cap variations by race). If the value of an attribute is below 10, you’ll suffer maluses to all the statistics related to it – that’s why it’s convenient to raise each up to 10, particularly for inexperienced players.

Attribute Caps Table

To exemplify, let’s say you’ve selected a Beastman character of the Nheedra family – a strong breed, but quite slow in reflexes and not the most apt to charm others (it’s a bear, after all…). You’re then able to raise your Strength and Constitution up to 20, but your Dexterity and Charisma only up to 16.

There is an important catch here though: the relation between Creation Points and attributes is not 1:1! On the contrary, the higher you want to increase an attribute, the more Creation Points you have to spend. Moreover, each race and family (besides Humans) has an affinity with a specific attribute (highlighted in blue in the table above), which makes that attribute easier to increase.

Creation Points

While affinity and caps might look relevant to nerds only, they’re not. Most bonuses given by an attribute grow exponentially with the score of the attribute – that is, points allocated from 20 to 25 are far more effective than points allocated from, say, 10 to 15, thus making cap variations determined by race selection quite significant. Furthermore, reaching a Natural Score of 20 with each attribute grants an additional unique bonus to the character.

What’s the Natural Score of an attribute? It’s the sum of your basic score, defined at character creation, plus points coming from talents. Indeed, each branch of the Talent Tree contains talents that grant a total of +2 to a specific attribute. So there you go – even a poor Human who enjoys no cap modifiers can score a 20!

Step #3: Background

In this last step, you can choose the past of your character. Each kind of background grants you a different set of abilities already learnt to level 1, plus some known crafting recipes and starting equipment.

One thing worth noticing is that all character backgrounds available are pre-defined – you can’t choose the exact abilities, recipes and equipment you already know/own. This choice has been taken to make new heroes always start with a set of abilities and equipment that synergize properly with each other, allowing new players to have a more effective early game experience. Once your character learns new abilities and gains talent points, its background will no longer be significant anyway.

For more information on ability learning, talents and overall character growth, check out the last Feature Spotlight on the Knowledge System.

Player Attributes

The following paragraphs cover the effect of each of the six attributes in brief.

For more information on what types of abilities they influence in detail, have a look at the Skills & Spells Galore spotlight!

Strength

Strength is a measure of the raw physical power of your character, determining how hard it can hit with melee attacks, how much weight it can carry, its base armor rating, its ability to intimidate other creatures and to break objects. It also grants a significant bonus to maximum life, and is used as a requirement to equip heavy armors and weapons.

Reaching a Strength score of 20 gives the character a unique powerful boost to melee damage.

Strength is the main attribute for heavy melee hitters that want to deal the highest damage in the game, being able to double-wield large weapons or hold massive 2-handed ones.

A character heavily focused on Strength wants to end a fight as quickly as possible with a small amount of devastating hits, stunning and knocking down its opponents, especially as it often lacks the physical and mental resources to sustain lengthy battles.

Dexterity

Dexterity is a measure of the speed, nimbleness, stealth and sleight of hands of your character, determining its accuracy and evasion ratings, the cooldowns of combat-related and mobility-based abilities, the chance to inflict critical hits, the stealthiness of its actions and its skills with traps and lockpicks.

Reaching a Dexterity score of 20 gives the character a unique powerful boost to evasion ratings.

Dexterity is the main attribute of nimble fighters and furtive characters that wear light equipment to prevent armor from interfering with their combat abilities and hold (or double-wield) small, fast weapons.

Characters heavily focused on Dexterity can avoid critical hits while inflicting them on their opponents with surgical precision. Reacting quickly to any situation is the key to their success – and they have all they need to do so effectively.

Intelligence

Intelligence is a measure of the learning capabilities and magical power of a character, determining its memory, its ability to understand unidentified items, the intensity and cooldown of its magical spells, its ability to persuade people with logic and natural resistance to magic. It also determines the maximum value of Mana and its regeneration rate.

Reaching an Intelligence score of 20 gives the character a significant boost to Mana regeneration.

Although Intelligence is an obvious requirement for aspiring mages, it’s really unwise not to raise it to a score of at least 10 during character creation, disregarding the type of hero you’re trying to build. This is because Intelligence plays a key role in learning new abilities faster and allows a character to memorize more abilities at the same time, as explained in the next chapter.

Magic tricks and incantations represent the full extent of the offensive and defensive power of a sorcerer, making the increased memory given by Intelligence particularly useful. Moreover, a reliable pool of mana can make the difference between success and defeat, especially since powerful wizards usually achieve their powers sacrificing most of their physical strength.

Constitution

Constitution is a measure of the physique and endurance of a character, determining its natural resistance to poisons and natural elements, how much it can carry and the response of its body to potions. It also determines its maximum amount of Life.

Reaching a Constitution score of 20 gives the character the ability to slowly regenerate Life over time without external intervention.

Given the impact of Constitution on the resilience of your character, it’s also recommended you don’t lower it too much, unless you’re planning to be able to defend yourself otherwise through magical means.

Fighters willing to enhance their powers with alchemical concoctions also benefit significantly from a high Constitution score, which not only increases the effect and duration of most potions, but also grants the character a natural resistance to the negative side effects of the most powerful ones.

Perception

Perception is a measure of the accuracy and observation skills of a character, determining its chances to score critical hits and the damage they do, its accuracy rating, its ability to instinctively identify items, to spot hidden creatures, traps and treasures and to find valuable resources while gathering.

Reaching a Perception score of 20 gives the character a significant boost to its accuracy rating.

Some people need years of study and practice, others just get it naturally… Instinct, keen sight and acute intuition are essential for bounty hunters, rangers, and assassins. Their senses give them a natural expertise with most weapons and combat techniques, and allow them to quickly identify the best magical items and valuables among unclaimed treasures and the corpses of their victims.

Charisma

Charisma is a measure of the leadership and mental abilities of a character, determining the amount of pets and companions it can control at once, its ability to charm other creatures and its affinity with mental abilities, which increases psychic damage and psychic resistance. It also grants a moderate bonus to item identification, makes interactions with NPCs easier and more effective, and determines the base luck of the character.

Reaching a Charisma score of 20 gives the character a significant boost to its luck.

Some say luck is blind, but knowing yourself and having faith in your abilities often helps a lot! Charisma is used by leaders and kings to raise among people, by minstrels to convey emotions to the souls of their audience, by tricksters to deceive their victims with illusions, and by trainers to earn the respect of their pets.

When chances between life and death depend on the throw of a dice, Charisma makes the difference, skewing the balance towards the best result.

Re-Building Your Character

As already explained in our first journal on the Knowledge System, your character can eventually learn all the abilities available in the game, but he’s only allowed to use a subset at the same time.

This limitation is where Fractured flirts the most with the MOBA genre, allowing you to shape a different “hero” before embarking in any kind of adventure to better tackle the scenario you’re going to face or find the right spots in your friends’ party.

In this chapter, we’ll be discussing how this feature is implemented in practice by outlining its two core mechanics: resting and memorization.

Resting

The resting mechanic is quite straightforward. When you start a resting phase, your character sits on the ground, and you are presented with a menu through which you can re-assign your talent points and choose the spells and abilities you want to memorize for your next adventure. The amount of memorized abilities is not fixed, but is positively influenced by the Intelligence of your character.

Resting involves no forced waiting time – once you’ve made your decisions, just confirm them and your hero will be ready to go. Moreover, it will have recovered all of its Endurance, Life and Mana, and be cleansed of all negative status effect (besides long-term curses).

There’s no limit to the amount of resting phases you can take in a day – but of course they would lose all their strategic importance if you could have one at any time! That is why you can rest only in a safe location where your character can sit in front of a fire – be it your home, a friend’s mansion, a public tavern, or even a proper temporary camp.

Memorized VS In-Hotbar Abilities

As we explained above, the amount of abilities you can memorize during a resting phase is not fixed. This means their number can be greater than what fits the ability hotbar at the bottom of your screen! How are you able to use them all in combat then?

Well, you can’t – not at the same time at least, since spells in your hotbar are the only ones you can actually cast. At any time when out of combat, however, you can take an ability out of the hotbar and replace it with a memorized one of your choice. This operation is not restricted as resting phases are – it’s enough you aren’t in the middle of the action really!

The Next Episode

Now that we’re done with the Knowledge System and all its shades, it’s about time we move to a whole different topic – another one that plays a major role in the Fractured experience: town building, management, and conquest!

Since the whole topic is as massive as the Knowledge System, it will be likely split into two or three different spotlights, covering topics such as:

  • Inhabitable areas: where can you build, and what?
  • Town states: haunted, ruined, unclaimed and claimed cities.
  • Conquests: massive sieges or open field battles?
  • Organization: keep your town running properly!

See you soon and, as always, don’t forget to let us hear your voice on our community boards and social media!

DISCUSS

















































04/01/2018

Feature Spotlight #4 – Skills & Spells Galore


Hi, fellow gamer and MMO enthusiast!

In the last Feature Spotlight, we’ve revealed how character progression works in Fractured, outlining a set of game mechanics collectively known as the Knowledge System.

While we hope we’ve been thorough with our description, we’re aware several of you were left with the question “Alright – but what can you actually learn in the game?”. This new design journal is your answer!

Additionally – and for the first time – we’ve selected a few among the abilities we’ve been working on and decided to put them on display here. That’s right folks: Fractured game footage has arrived!

Before we begin, a little introduction is in order. For the Knowledge System to work as intended, the amount of abilities each character can learn has to be incredibly high – that’s why we’ve designed hundreds of them, as stated in our home page. At the same time, however, none is to be just an “improved version” of another – each should have at least one distinctive element to it, and thus be worth learning. Not a small challenge we have on our hands!

For Alpha 1, to be shipped in Q4 2018, we’re therefore focusing on the creation of the core abilities of each school, narrowing down the total to about half of what will be available on full release – a variety nonetheless sufficient to create hundreds of effective, unique character builds.

The Schools of Magic & Fighting

Abilities in Fractured are grouped into different categories known as schools of magic and schools of fighting. This classification is both logical and practical in the UI of the game – you can catch a glimpse of it in the last Feature Spotlight, but your hero is able to learn all the abilities in each school with no restrictions and in no forced order.

When reading the paragraphs below, you might end up associating schools to the classic concept of “classes”. While spells belonging to the same school indeed share a common “theme” and often synergize with each other, you’re hardly meant to build your character using only one school. On the contrary, the system is designed to incentivize you to mix different schools according to the role you have in mind – which could be a canonical RPG archetype, that MOBA champion you really like, or a hero designed to overcome a specific challenge.

The examples above are just the first ones we could think of – we can’t wait for you to be the creator of an unexpected awesome build that will blow our minds!

And now, to the magic!

Abjuration

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The school of Abjuration includes a vast array of powerful protection spells, coupled with several ways to negate or modify the effects of other magical or physical abilities.

Knowledge of Abjuration allows the caster to grant immunity to magical and physical attacks, absorb or reflect hostile magic, and generate auras that negate the adverse effects of the elements. A typical user of this school is also good at disrupting the magical defenses of the opponents, leaving enemy sorcerers helpless and turning them into easy targets. Some Abjuration spells even allow the caster to banish items and beings out of existence for a limited time and to trap foes into alternate dimensions.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Alteration

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Alteration spells focus on manipulating the basic components of inanimate objects and living creatures.

This school includes several polymorphing and transmutation abilities, providing the caster with multiple ways to physically or structurally enhance items and beings. Some Alteration spells can also defy the basic laws of physics – for instance by manipulating gravity and interfering with the space-time continuum. Moreover, practitioners of alchemy can apply the powers of Alteration to crafting whenever they attempt to generate rare materials and components from common resources.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Conjuration

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Conjuration spells allow the caster to summon items and creatures from faraway locations – or even parallel dimensions! – to be used to its own advantage.

All conjuration spells are based on the instantaneous (or very quick) transportation of matter from one place to another, without being able to change the shape or structure of what’s been summoned or relocated. A good example of this peculiarity is the ability to summon flames at a specific location, setting a large portion of environment ablaze, but without being able to further interact with the fire – such as forging it into a ball and hurling it towards an opponent.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.

Divination

The school of Divination includes most of the utility spells available in Fractured, offering ways to identify items, detect and dispel illusions, locate hidden threats and treasures and spot invisible creatures.

In combat scenarios, Divination allows the caster to amplify its senses dramatically, increasing the perception of its surroundings to the point it becomes able to predict how most events will unfold in the near future. A few abilities of this school can even allow the caster to transcend the boundaries of the mortal domain for a short time to communicate with the gods themselves – assuming they are willing to listen, of course.

The power of most abilities belonging to this school depends on the Intelligence and Perception of the caster.

Enchanting

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The focus of spells belonging to the school of Enchanting is to infuse elemental powers into items and creatures to create temporary or permanent magical effects.

This school is extremely flexible thanks to the large variety of spells at its disposal, with an important limitation: Enchanting abilities can’t structurally change an item or the body of a creature. Its effects are instead limited to what elemental infusion can perform, such as making an item tougher, increasing the muscular power of a friend or the reflexes of the caster. Users of Enchanting can even apply its principles to crafting, creating powerful items able to improve the combat ability of the person holding them, which can be subsequently sold or traded.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Illusionism

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Spells belonging to the school of Illusionism use their power to mess with the minds of other creatures, sometimes to the point of causing physical damage to the victims.

Mind manipulation can take place in two ways – by hitting a single target, or by enchanting a whole area, affecting the minds of all the creatures that step into it (or sometimes just look at it). The most powerful and realistic illusions can hurt even the most intelligent creatures, or trap them into horrifying nightmares.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.

Invocation

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The school of Invocation includes some of the most devastating spells available on Fractured. They are created harnessing elemental powers and mixing them with raw magic to shape them, guide them, and enhance their destructive nature.

To keep these forces under control, it is mandatory for the caster to maintain a finely balanced flow of mana, which is one thing this school has mastered to perfection. Indeed, some of its mana-controlling techniques allow the caster to store spells for later use, to combine different ones to generate new powerful effects, and to cast enchantments that take effect automatically when the right conditions are met.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Necromancy

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The school of Necromancy mastered several ways to steal, extinguish or manipulate the energy flowing within living creatures.

Necromancy spells deal with powers that bring death or decay, but they’re also able to corrupt Elysium’s primal energy and infuse it into the bodies of fallen creatures and mechanical constructs, animating them into new, twisted forms of life. Moreover, thanks to blood magic techniques, the caster can link its own energy to that of other creatures in order to create powerful connections to spread curses and ravage its victims from within.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.

Restoration

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The school of Restoration grants its user several ways to fortify, restore and purify the energy flowing in all living creatures.

Restoration spells are used to heal wounds, remove negative effects, and in general to restore the energetic balance within the body of the target. Due to their nature, they tend to be harmful if used against undeads and other creatures animated through Necromancy. Some of the spells from this school have seemingly divine powers, such as the ability to completely heal a creature, bring it back to life, or even infuse it into constructs and other inanimate objects – without the corruption created by Necromantic spells.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Martial Arts

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The school of Martial Arts includes a set of fighting techniques typically adopted in unarmed combat.

Martial Arts abilities are close-combat, quick-blocking and counter-attack maneuvers that take advantage of the strength of the opponent to catch it off-guard and land critical hits. Most of the abilities in this group require a high degree of mobility from the fighter, which forces it to wear light to medium armor sets. To overcome this lack of protection, the users of Martial Arts have developed several techniques to strengthen their bodies, allowing them to compete with heavily armed (and armored) opponents.

The power of most abilities belonging to this school depends on the Dexterity and Strength of the fighter.

Warfare

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The school of Warfare encompasses several combat techniques typically employed by warriors in armed melee combat.

Most Warfare abilities are designed to be performed with medium and heavy melee weapons, including swords, great swords, blunt weapons and polearms. Most can be used holding a single weapon or dual-wielding, and some even swinging shields. This school also counts a few mobility skills that allow the warrior to charge into the fray and overwhelm the enemies with brute strength. Plus, it features multiple ways to intimidate opponents and raise the morale of allies in battle.

The power of most abilities belonging to this school depends on the Strength, Constitution and Charisma of the fighter.

Assassination

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The school of Assassination includes a set of deadly, silent combat techniques used by murderers to quickly kill or debilitate their targets.

Users of Assassination abilities usually fight with light weapons such as claws, daggers and short swords, and wear light equipment to approach their targets stealthily. Due to their vulnerability, they rely on dexterity to dodge incoming attacks and move around opponents, disorienting them and catching them off guard. Stepping unnoticed and killing the target without the latter perceiving the danger is crucial for a skilled assassin, who can also rely on poisons and traps to debilitate unaware victims before they can react.

The power of most abilities belonging to this school depends on the Dexterity and Perception of the assassin.

Marksmanship

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The school of Marksmanship is used by archers to enhance their attacks with bows and crossbows, allowing them to hit multiple targets at once and aim at vital spots, inflicting critical wounds and debilitating strikes.

Marksmanship is a crucial school for hunters who want to silently kill their targets from afar, as well as for city guards during sieges. Additionally, proficient Marksmanship users mastered ways to craft and shoot different types of arrows, made with special materials and soaked with poisons, in order to inflict the maximum amount of damage to their victims.

The power of most abilities belonging to this school depends on the Dexterity and Perception of the archer.

Musicianship

The school of Musicianship encompasses several abilities that can infuse a hint of magic into songs and plays to dramatically increase the impact music has on the souls of the listeners.

Bards and minstrels using Musicianship can manipulate the emotions of other people triggering their most basic, animal feelings. Their music can influence any living creature able to hear the performance, but the effect usually doesn’t last for long – when the music stops, any affected being soon snaps out of the enchantment. Some Musicianship techniques even allow for the compression of mana into sound waves able to damage the creatures they collide with – a far less pleasant kind of tune.

The power of most abilities belonging to this school depends on the Charisma of the bard.

The Next Episode

When we first planned this article, we intended it to be much wider – basically covering all that was missing from the Knowledge System. Once written, however, we realized it was so long that it would have crushed the will of even the most loyal Fractured follower! Therefore, we’ve brutally split in two parts, deciding to start from this one to allow you to watch some game footage as soon as possible.

In the next Feature Spotlight, we’ll cover all that was left out, namely:

  • The resting phase: rebuild your hero anew and discover how Fractured mixes the progression of a real MMO with the replayability and immediacy of a MOBA.
  • Character creation: choosing your race, attributes and background.
  • The six attributes: Strength, Dexterity, Intelligence, Constitution, Perception, Charisma.

See you soon and, as always, don’t forget to let us hear your voice on our community boards and social media!

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