Closed Development Notice
Please take a look at this important notice about the future development of Fractured Online.
Hello adventurers,
today’s patch brings a lot of changes, quality of life updates and bug fixes!
We have a lot to go through, so without further ado, let’s see what’s new!
We’ve heard you loud and clear and we’re happy to deliver the highly requested chat upgrades to Fractured Online!
Three new global chat channels have been introduced: Trade, Recruit and Help. Additionally, you will now be able to create your own chat categories and decide which channels you receive in each category. This is done by selecting a category and clicking on the gear icon next to the name.
The 6 categories provided by default are:
Please note these are just the defaults. As mentioned above, you can rename each category and its content as you like.
Trusted Citizen is a new role above Citizen and directly below Vice-Governor, which allows the governor to accept more “untrusted” players without worrying about them stealing from common containers.
The role grants the following permissions:
In sum, the role of regular Citizen now exists to allow players to join a city, get a land claim within it, use “instant” crafting stations that would be unusable if the “global access level” is set to “citizens only”, and enjoy a different taxation. For anything more, you have to become a Trusted Citizen!
The K.O. popup has been reworked for more visual clarity.
The popup now shows the 30-seconds timer with a different color and only includes one button called “Suicide”, which brings up a warning popup. If you decide to click on “suicide” in the warning popup as well, you will die and are presented with the usual death window, where you’re prompted to choose one of the three possible respawn locations.
This will hopefully put an end to new players accidentally killing themselves when KO because they don’t like to read texts 😉
Poison and bleeding mechanics have been reworked along with the spells that apply them.
The two status effects are now stack-based, with stacks that grow up to 100 and decay at a rate of 2/second. This is much slower than Chilled, Warm, Shocked and Corrosion, which decay at a rate of 5/second. Their effects get stronger the higher the number of stacks.
Bleeding now deals 2% to 8% of the target’s max health every 4 seconds as Pure damage. If the target is moving it also takes half that damage every 0.5 seconds.
Poison instead now deals 5% to 30% of the target’s max health every 3 seconds as Poison damage.
Stealth is no longer a permanent status effect that lasts until the creature revealed or reveals itself. It now has a maximum duration, determined by the ability used to activate it and the player’s Stealth modifier.
The reveal mechanics are still present and unchanged.
Clicking on a point on the map with multiple corpses stacked on top each other now opens the inventory of all corpses.
Please note that items cannot be moved from the inventory of a corpse to another.
Along with the changes above, today’s update comes with a plethora of balance changes.
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